unity-card-play VS NaughtyAttributes

Compare unity-card-play vs NaughtyAttributes and see what are their differences.

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unity-card-play NaughtyAttributes
1 36
20 4,274
- -
3.5 0.0
9 months ago 6 months ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

unity-card-play

Posts with mentions or reviews of unity-card-play. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-25.

NaughtyAttributes

Posts with mentions or reviews of NaughtyAttributes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-25.

What are some alternatives?

When comparing unity-card-play and NaughtyAttributes you can also consider the following projects:

unity-toolbar-extender - Extend the Unity Toolbar with your own Editor UI code.

UnitySerializedDictionary - Serialized and drawed in editor Dictionary

Mathfs - Expanded Math Functionality for Unity

dear-imgui-unity - Unity package for Dear ImGui

Unity-Easy-Way-Tools - Unity Extension with different Asset Workflow and Tech Art Tools

Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.

MyBox - MyBox is a set of attributes, tools and extensions for Unity

Markup-Attributes - A Unity Editor extension for customizing inspector layout with attributes.

Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.

Unity-SerializableDictionary - Serializable dictionary class for Unity

MessageKit - Decoupled message sending system meant as a replacement for SendMessage and its variants.

Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.