unirom8_bootdisc_and_firmw
By JonathanDotCel
ps1-bare-metal
PlayStation 1 bare-metal C examples (by spicyjpeg)
unirom8_bootdisc_and_firmw | ps1-bare-metal | |
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1 | 2 | |
- | 116 | |
- | - | |
- | 4.6 | |
- | 5 days ago | |
C | ||
- | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unirom8_bootdisc_and_firmw
Posts with mentions or reviews of unirom8_bootdisc_and_firmw.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-09.
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PS1 Programming Course with MIPS Assembly and C
There are homebrew tools that can be installed on a PS1 memory card [1] and allow for executables to be loaded from a host machine into RAM through the serial port on the back of the console, in a similar way to what Sony's official Net Yaroze loader did back in the day. These tools can also use undocumented CD-ROM drive commands to disable region checks without the need for a modchip, provide semihosting (host filesystem access) and so on.
On the PS2 it's slightly more complicated, as there is no way to launch the "native" PS1 backwards compatibility mode other than to use a modchip (or firmware mod on some models) and burn the executable onto a disc; the serial port is not exposed either, making debugging much harder. It can still be done, but it's much easier to just use an actual PS1.
[1]: https://github.com/JonathanDotCel/unirom8_bootdisc_and_firmw...
ps1-bare-metal
Posts with mentions or reviews of ps1-bare-metal.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-09.
-
PS1 Programming Course with MIPS Assembly and C
Not directly related to the course, but, should anybody want to see what programming on the PS1 would look like using only modern tools (latest GCC, CMake, no third party libraries), I've written a few bare metal C examples that explain in depth how the console's hardware works [1]. Currently only graphics and input are covered, but I'm planning to add examples showing how to handle interrupts, play audio and access the CD-ROM next.
[1]: https://github.com/spicyjpeg/ps1-bare-metal