uniq
SPSCQueue.h
uniq | SPSCQueue.h | |
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1 | 1 | |
48 | 829 | |
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0.0 | 4.6 | |
over 1 year ago | 4 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
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uniq
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Introducing UniQ
Of these, the most valuable was a small implementation of a lock-free circular buffered queue. Which is the reason of this writings and the base of UniQ multithreading libray. hence the name, uni-queue, a single unifying queue.
SPSCQueue.h
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Notes on Concurrency Bugs
A triple buffer is a good choice if all you want is polling the latest data at any given time, and you want to avoid mutexes altogether. If you want each piece of data to be delivered exactly once, you can use a queue (bounded or "unlimited" though the latter doesn't supply backpressure which I hear causes problems). SPSC lock-free bounded queues are dead simple to write, and can be tuned for higher throughput even with contention (https://github.com/rigtorp/SPSCQueue claims to be nice, and I haven't had issues working with it aside from having to peek and pop separately, but it's C++, and not a misuse-proof API since it doesn't use the "handles" idea I talked about, and you can push/read/pop from the wrong thread). If you want the reader to poll/WaitForMultipleObjects until the queue has items, that has to be done separately from the SPSC.
And mutexes make a lot of things easier... and introduces "oops wrong mutex!" (Rust solves it) and deadlock (Rust doesn't solve it).
What are some alternatives?
react-native-multithreading - 🧵 Fast and easy multithreading for React Native using JSI
moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
xenium - A C++ library providing various concurrent data structures and reclamation schemes.
HPX - The C++ Standard Library for Parallelism and Concurrency
libcds - A C++ library of Concurrent Data Structures
libdill - Structured concurrency in C
Threadpool - Light, fast, threadpool for C++20
VexCL - VexCL is a C++ vector expression template library for OpenCL/CUDA/OpenMP
cachegrand - cachegrand - a modern data ingestion, processing and serving platform built for today's hardware
Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System
NCCL - Optimized primitives for collective multi-GPU communication