umka-lang VS vdrift

Compare umka-lang vs vdrift and see what are their differences.

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umka-lang vdrift
19 5
968 10
- -
8.7 3.9
17 days ago over 2 years ago
C C++
BSD 2-clause "Simplified" License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

umka-lang

Posts with mentions or reviews of umka-lang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-28.

vdrift

Posts with mentions or reviews of vdrift. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-28.
  • VDrift: Cross-Platform Driving Simulation
    3 projects | news.ycombinator.com | 28 Dec 2023
    There is also a noteworthy fork[0] which allows you to design, tune, debug and test your own racing car autopilot using an embedded scripting language[1].

    [0]: https://github.com/vtereshkov/vdrift

  • Umka: what additional features do you expect from an embeddable scripting language?
    3 projects | /r/ProgrammingLanguages | 9 Oct 2021
    I have been developing the statically typed scripting language Umka for more than a year. Now it is stable enough to serve as the basis for various projects: a 2D game engine, a VDrift-based framework for exercising with the car autopilot logic, and a proprietary tractor dynamics simulator.
  • VDrift/Umka - Design your own racing car autopilot
    1 project | /r/gaming | 22 Aug 2021
    When you engage the autopilot by pressing F10, the autopilot algorithms contained in control.um and track.um are invoked. The default scripts implement a vanilla PD (proportional/differential) controller, which is not quite satisfactory at high speeds or sharp turns but can serve as a starting point for your experiments. The Umka interpreter supports "warm reload" by recompiling the scripts every time you engage the autopilot.
    2 projects | /r/gamedev | 22 Aug 2021
    A new version of the VDrift racing simulator that supports embedded scripting in Umka has been released. It lets you design, tune, debug and test your own racing car autopilot without building the whole simulator from source.
    1 project | /r/programming | 22 Aug 2021

What are some alternatives?

When comparing umka-lang and vdrift you can also consider the following projects:

gravity - Gravity Programming Language

tophat - :tophat: a 2d game library for Umka

jstar - A lightweight embeddable scripting language

felix - The Felix Programming Language

v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io

yaegi - Yaegi is Another Elegant Go Interpreter

umplot - UmPlot: A plotting library for Umka

hook - The Hook Programming Language

sol - A C++11 Lua wrapper

Freeze-OS - An Operating System that runs on top of an interpreter.

raylib - A simple and easy-to-use library to enjoy videogames programming