umka-lang
vdrift
umka-lang | vdrift | |
---|---|---|
19 | 5 | |
968 | 10 | |
- | - | |
8.7 | 3.9 | |
17 days ago | over 2 years ago | |
C | C++ | |
BSD 2-clause "Simplified" License | GNU General Public License v3.0 only |
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umka-lang
- VDrift: Cross-Platform Driving Simulation
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Buzz: A lightweight statically typed scripting language
I'm a fan or Umka. It is inspired by Go and can be embedded into C programs.
https://github.com/vtereshkov/umka-lang
- The Umka scripting language released: Now with closures, type switch statements and faster strings
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Closures in Umka
My scripting language Umka now supports closures. This is not merely a matter of fashion, but the requirement of the Tophat game engine that heavily relies on callbacks, particularly for inter-module communication via signals.
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Umka 1.0 released. It's now the scripting language in the Tophat game framework
After three years of development, I released Umka 1.0, a statically typed scripting language designed for embedding into C/C++ host applications. Its syntax and some key features were inspired by Go. However, Umka doesn't rely on the Go ecosystem and only needs the C standard library to run.
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Umka: A statically typed embeddable scripting language
Yaegi needs to be embedded in another golang program. It’s a golang module to evaluate golang. Which is cool, but different from what Umka seems to be.
Umka is a scripting language with syntax inspired by golang. A language with its own vm that you can embed anywhere, exsmple: https://github.com/vtereshkov/umka-lang/blob/master/examples....
Yaegi and Umka are two different things.
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UmPlot: A visualization tool for the Umka language
UmPlot 0.1 has been released. It is an easy-to-use cross-platform plotting library for the Umka language. It is based on raylib and distributed as an Umka Module Implementation (UMI) file, i. e. a language extension shared library with an Umka interface.
- Show HN: Umka – A scripting language with native support for C data types
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Closures without closures in Umka
Some people who tried to use the Umka scripting language were frustrated by the absence of closures. This feature is under development and not yet released. However, you can easily simulate closures with the good old structures, methods and interfaces. This simple truth sometimes comes as a surprise to the users.
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Umka: what additional features do you expect from an embeddable scripting language?
I have been developing the statically typed scripting language Umka for more than a year. Now it is stable enough to serve as the basis for various projects: a 2D game engine, a VDrift-based framework for exercising with the car autopilot logic, and a proprietary tractor dynamics simulator.
vdrift
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VDrift: Cross-Platform Driving Simulation
There is also a noteworthy fork[0] which allows you to design, tune, debug and test your own racing car autopilot using an embedded scripting language[1].
[0]: https://github.com/vtereshkov/vdrift
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Umka: what additional features do you expect from an embeddable scripting language?
I have been developing the statically typed scripting language Umka for more than a year. Now it is stable enough to serve as the basis for various projects: a 2D game engine, a VDrift-based framework for exercising with the car autopilot logic, and a proprietary tractor dynamics simulator.
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VDrift/Umka - Design your own racing car autopilot
When you engage the autopilot by pressing F10, the autopilot algorithms contained in control.um and track.um are invoked. The default scripts implement a vanilla PD (proportional/differential) controller, which is not quite satisfactory at high speeds or sharp turns but can serve as a starting point for your experiments. The Umka interpreter supports "warm reload" by recompiling the scripts every time you engage the autopilot.
A new version of the VDrift racing simulator that supports embedded scripting in Umka has been released. It lets you design, tune, debug and test your own racing car autopilot without building the whole simulator from source.
What are some alternatives?
gravity - Gravity Programming Language
tophat - :tophat: a 2d game library for Umka
jstar - A lightweight embeddable scripting language
felix - The Felix Programming Language
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
yaegi - Yaegi is Another Elegant Go Interpreter
umplot - UmPlot: A plotting library for Umka
hook - The Hook Programming Language
sol - A C++11 Lua wrapper
Freeze-OS - An Operating System that runs on top of an interpreter.
raylib - A simple and easy-to-use library to enjoy videogames programming