umka-lang
tophat
umka-lang | tophat | |
---|---|---|
19 | 14 | |
968 | 67 | |
- | - | |
8.7 | 9.2 | |
16 days ago | 13 days ago | |
C | C | |
BSD 2-clause "Simplified" License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
umka-lang
- VDrift: Cross-Platform Driving Simulation
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Buzz: A lightweight statically typed scripting language
I'm a fan or Umka. It is inspired by Go and can be embedded into C programs.
https://github.com/vtereshkov/umka-lang
- The Umka scripting language released: Now with closures, type switch statements and faster strings
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Closures in Umka
My scripting language Umka now supports closures. This is not merely a matter of fashion, but the requirement of the Tophat game engine that heavily relies on callbacks, particularly for inter-module communication via signals.
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Umka 1.0 released. It's now the scripting language in the Tophat game framework
After three years of development, I released Umka 1.0, a statically typed scripting language designed for embedding into C/C++ host applications. Its syntax and some key features were inspired by Go. However, Umka doesn't rely on the Go ecosystem and only needs the C standard library to run.
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Umka: A statically typed embeddable scripting language
Yaegi needs to be embedded in another golang program. It’s a golang module to evaluate golang. Which is cool, but different from what Umka seems to be.
Umka is a scripting language with syntax inspired by golang. A language with its own vm that you can embed anywhere, exsmple: https://github.com/vtereshkov/umka-lang/blob/master/examples....
Yaegi and Umka are two different things.
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UmPlot: A visualization tool for the Umka language
UmPlot 0.1 has been released. It is an easy-to-use cross-platform plotting library for the Umka language. It is based on raylib and distributed as an Umka Module Implementation (UMI) file, i. e. a language extension shared library with an Umka interface.
- Show HN: Umka – A scripting language with native support for C data types
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Closures without closures in Umka
Some people who tried to use the Umka scripting language were frustrated by the absence of closures. This feature is under development and not yet released. However, you can easily simulate closures with the good old structures, methods and interfaces. This simple truth sometimes comes as a surprise to the users.
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Umka: what additional features do you expect from an embeddable scripting language?
I have been developing the statically typed scripting language Umka for more than a year. Now it is stable enough to serve as the basis for various projects: a 2D game engine, a VDrift-based framework for exercising with the car autopilot logic, and a proprietary tractor dynamics simulator.
tophat
- Show HN: Tophat – a friendly 2d game framework
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Closures in Umka
My scripting language Umka now supports closures. This is not merely a matter of fashion, but the requirement of the Tophat game engine that heavily relies on callbacks, particularly for inter-module communication via signals.
- Show HN: Tophat – a 2d game framework for Umka
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Tophat 2d game framework 1.0 released!
So, whether you're an experienced game developer or just starting, give tophat a try and see how it can make your game development process more comfortable, faster, and more enjoyable. Check out the website, and let me know what you think!
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Umka 1.0 released. It's now the scripting language in the Tophat game framework
Umka is now used for scripting in Tophat, a simple modular 2D game framework by Marek Maškarinec. Tophat 1.0 offers all basic functionality for graphics (including sprites, animations, particles and fonts), sounds and misic, keyboard and mouse controls. It also features collision detection and 2D path planning capabilities.
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Umka: what additional features do you expect from an embeddable scripting language?
I have been developing the statically typed scripting language Umka for more than a year. Now it is stable enough to serve as the basis for various projects: a 2D game engine, a VDrift-based framework for exercising with the car autopilot logic, and a proprietary tractor dynamics simulator.
- Github is having a hard time rendering those graphs.
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Umka: a statically typed scripting language for games
After a year of development, Umka is now in the heart of tophat, a new 2D game engine.
- Tophat engine, an open-source game engine has just released v0.2
What are some alternatives?
gravity - Gravity Programming Language
vdrift - VDrift with Umka scripting
jstar - A lightweight embeddable scripting language
opensurge - Surge Engine: a 2D retro game engine for making your dreams come true!
felix - The Felix Programming Language
space-invaders-gameboy - Remaking Space Invaders for the gameboy, from scratch. Using GBDK 2020. Tutorial here: https://laroldsjubilantjunkyard.com/tutorials/recreating-gameboy-games/space-invaders/
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.
yaegi - Yaegi is Another Elegant Go Interpreter
sol - A C++11 Lua wrapper
umplot - UmPlot: A plotting library for Umka
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine