umberwm
yatta
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umberwm
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Komorebi: Another tiling window manager for Windows 10 based on binary space partitioning
Once again I'm happy to answer any questions, and I want to give a special thanks to nog, leftwm and umberwm, whose work this project borrows from and builds upon.
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[umberwm] my working environment
window manager umberwm
yatta
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How useful is Rust for quick prototyping++?
I used Rust to prototype a new window manager in public and I found it very productive, easy to iterate on and make large changes without worrying about breaking anything.
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komorebi: A tiling window manager for Windows written in Rust
Thanks! I had a look through the latest commit that you pushed to grist, and I noticed you handling errors from windows-rs in a similar way as I was doing in a previous project (yatta.
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Komorebi: Another tiling window manager for Windows 10 based on binary space partitioning
In general, I feel a lot better about this code base, the choice of data structures, and particularly the added safety around how I am calling unsafe Windows APIs in cleaner ways that allow me to propagate and handle errors when responding to WinEvents or socket commands (compare this mishmash to this much cleaner module!)
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I found interesting to find that Microsoft has Rust as one of the main "Develoipment paths" to development on Windows.
I wrote my very first window manager for Windows 10 in Rust earlier this here, I built it from the ground up using the new windows-rs crate. It was my first time developing anything for Windows and I was pleasantly surprised with the quality of the MS documentation ecosystem, and I also had a lot of great example code to learn from thanks to other projects like nog.
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Rust for Windows: Getting Started
I am using this crate for a relatively non-trivial project (tiling window manager) and it has been pretty painless to use so far. From time to time, there will be an API or a type that is marked as not yet implemented, or an instance where the metadata it is generated from is incorrect, but the maintainer is helpful and responsive in my experience.
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Yatta: A tiling window manager for Windows 10 based on binary space partitioning
https://github.com/LGUG2Z/yatta/commit/87bc73eaa4f6ba7d00dbab2a6fb100f060b88ed8 Creating window floating rules based on partial title matching is added with this commit
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Switching to Windows
I started working on yatta for Windows 10 because I was missing yabai and bspwm after I started working from a Windows 10 desktop last year.
I made a post about it on the Rust subreddit yesterday looking for more contributors: https://old.reddit.com/r/rust/comments/lh4uyq/yatta_bsp_tili...
It's still early days, but it has automatic tiling, gap control, focus switching, directional moving and tree orientation toggling and you can use AHK or any other hotkey daemon to manage your keybindings.
You still have to build it from source at the moment, but I'm hoping to have it installable via the Scoop package manager in a month or two.
https://github.com/LGUG2Z/yatta
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[yatta] Windows 10 BSP TWM - looking for contributors
I spent a couple of days hacking away to get something that works on Windows 10 with the bare minimum TWM functionality that my hands are used to, and I've managed to throw together Yatta: https://github.com/LGUG2Z/yatta (there is a demo gif on the readme).
What are some alternatives?
leftwm - A tiling window manager for Adventurers
komorebi - A tiling window manager for Windows 🍉
nog - A tiling window manager for Windows
workspacer - a tiling window manager for Windows
unicodemoji - :hamster: unicode emojis in terminal and vim with fzf
komorebi - A beautiful and customizable wallpapers manager for Linux
umberbar - :ram: minimalistic xmobar inspired status bar, running in terminal emulator
winsafe-examples - Examples of native Windows applications written in Rust with WinSafe.
youtube-subscriptions - terminal client to browse youtube subscriptions