ulisp
lume
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ulisp
- How to Write a (Lisp) Interpreter (In Python)
- Show HN: I Made a Lisp
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Lisp Badge LE
I love his projects too. He's also the creator of uLisp.
http://www.ulisp.com/
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Lisp in Space
Not CL, but there is ulisp (http://www.ulisp.com/) for microcontrollers, supposed to be really tiny, and there is Carp (https://github.com/carp-lang/Carp) which is without a GC so seems suitable for real-time stuff.
- uLisp: Lisp for Microcontrollers
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fe: A tiny, embeddable language implemented in ANSI C
There's also ulisp (for Arduino projects etc.): http://www.ulisp.com/
This is larger, because there are functions for accessing peripherals, and the core is more standard lispy with 'caadr' et.al., and it has a compacting GC, so images can be saved as a compact blob.
- ¿Any interpreted lenguage working in low memory microcontrollers?
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Anyone tried to run ECL on a Pi Pico?
You might consider uLisp, it's very Common Lispy for the memory constraints given (sans macros and splicing quote). And you can still connect to it and save an image. I've tried it and it works well enough. Here is the homepage.
- Scamp – a self-contained Forth computer
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What do you think of Forth?
Agreed - the interactivity is good. Lisp is close (have you seen http://www.ulisp.com/ - I can't believe they got into into that small a target!). Python is ok, but for some reason I don't use the REPL in the same way I do in Forth - I think calling functions is just harder somehow. Mostly is exploring valves from the Python REPL.
lume
- fe: A tiny, embeddable language implemented in ANSI C
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What would be the significant benefits if one would develop equivalent libraries that are available for Python for Lua/Nelua?
Lua is a small language and its "standard library" is very minimal. Lua's intended for embedding so usually the host program provides a broader standard library by exposing functions to lua. However, there are several standard library packages for lua: batteries and lume are focused on gamedev; Penlight aims at bringing the breadth of python's stdlib to lua; plenary.nvim for nvim plugins; and probably more for other domains. I'd definitely recommend checking these out to help get closer to functionality level of most other languages (I use both lume and batteries, but dropped penlight awhile back because I found some implementations confusing/overcomplicated/inconsistent).
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The first release of DeathVim
Making a lua-based distro might benefit from packing in an existing lua utility library instead of starting your own: lume (useful single file of utilities) or batteries (organized into modules).
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Thoughts on LUA?
Second, hot reload actually works and is usually instant. (lume has one you can adapt, I use gabe's class system and reload since it's already integrated). Since an instance of an object is a table, and functions on the object are elements in a table, you can swap out functions for their new values and keep your current state. By comparison, Unity's C# hot code reloading requires you to serialize your state because it needs to unload the AppDomain. It needs to rebuild the world with the new types. Most serialization occurs automatically, but often it doesn't and you need to add special callbacks to make it work. Regardless, for projects of any real size, it's slow. Not sure how Unreal's Live++ (Live Coding) works, but seems like you can't edit .h files.
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Idiomatic way to differentiate an ordered table from an unordered one?
From lume:
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JS-object-like functions for lua tables
Or check out Lume.
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Lua Table Serializatio
Yeah, lume is not a tiny library, but you can simply take only the functions you need from it. It's source code is very easy to read and (de)serialization implemented there in pretty minimalistic way.
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Spreading tables in Lua
I'm not very familiar with javascript and its spreading operator, but it seems to me that something similar is in lume. Check out lume.extend and lume.merge.
What are some alternatives?
ecl
DeathVim - A quick neovim setup.
Lua-RTOS-ESP32 - Lua RTOS for ESP32
lua-cjson - Lua CJSON is a fast JSON encoding/parsing module for Lua
ferret - Ferret is a free software lisp implementation for real time embedded control systems.
Penlight - A set of pure Lua libraries focusing on input data handling (such as reading configuration files), functional programming (such as map, reduce, placeholder expressions,etc), and OS path management. Much of the functionality is inspired by the Python standard libraries.
lispBM - An interpreter for a concurrent lisp-like language with message-passing and pattern-matching implemented in C.
batteries - Reusable dependencies for games made with lua (especially with love)
tinyscheme - TinyScheme is easy to learn and modify. It is structured like a meta-interpreter, only it is written in C.
fe - A tiny, embeddable language implemented in ANSI C
quickjs-esp32 - QuickJS port for ESP32
glsp - Language Server Protocol SDK for Go