uikit-sys
Rust Bindings for the iOS UIKit Objective-C framework (by simlay)
ui4
A vdom-free reactive UI lib for the bevy game engine (by TheRawMeatball)
Our great sponsors
uikit-sys | ui4 | |
---|---|---|
2 | 2 | |
55 | 56 | |
- | - | |
0.0 | 0.0 | |
3 months ago | about 2 years ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
uikit-sys
Posts with mentions or reviews of uikit-sys.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-13.
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floui: a gui crate for mobile, inspired by swiftui, wrapping native widgets. A proof of concept
With uikit-sys, the build is very slow as it's all generated from bindgen and includes uikit as well as any of the framework dependencies required for it. I'm yet to figure out how to reduce how much stuff is generated as well as a reasonable way to wrap it in safe rust and ensure there's no memory leaks.
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Proof of concept: iOS app written in pure Rust
Nice! Welcome to the small group of rust iOS people! I'm the author of uikit-sys which really is just using the rarely used objective-c features of bindgen (plus an unmerged PR to bindgen) to generate bindings to to basically all the iOS objective-c frameworks.
ui4
Posts with mentions or reviews of ui4.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-11.
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Would you recommend using egui over bevy's builtin UI?
PS: if you want to try something a bit different TheRawMeatball made some kind of v-dom on top of bevy's UI : https://github.com/TheRawMeatball/ui4 it's worth taking a look imo
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Proof of concept: iOS app written in pure Rust
Under the hood, this should work quite well with our entities and components approach, as discussed by u/sapphic-alchemy :) Meatball's ui4 experiments take things in this direction, and seem like a solid proof of concept.
What are some alternatives?
When comparing uikit-sys and ui4 you can also consider the following projects:
alchemy - An experimental GUI framework for Rust, backed by per-platform native widgets. React, AppKit/UIKit inspired. EXPERIMENTAL, runs on Cocoa right now. ;P
xamarin-macios - Bridges the worlds of .NET with the native APIs of macOS, iOS, tvOS, and watchOS.
floui-rs-template
MurderUserDungeon - A game made for the Rusty Jam https://itch.io/jam/rusty-jam
macOS-Simple-KVM - Tools to set up a quick macOS VM in QEMU, accelerated by KVM.
floui - Single header C++ lib inspired by SwiftUI wrapping ios and android native controls, proof-of-concept
macos-virtualbox - Push-button installer of macOS Catalina, Mojave, and High Sierra guests in Virtualbox on x86 CPUs for Windows, Linux, and macOS
floui-rs
ios-app-rs