ui4 VS uikit-sys

Compare ui4 vs uikit-sys and see what are their differences.

ui4

A vdom-free reactive UI lib for the bevy game engine (by TheRawMeatball)

uikit-sys

Rust Bindings for the iOS UIKit Objective-C framework (by simlay)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
ui4 uikit-sys
2 2
58 55
- -
0.0 0.0
about 2 years ago 4 months ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ui4

Posts with mentions or reviews of ui4. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-11.
  • Would you recommend using egui over bevy's builtin UI?
    2 projects | /r/bevy | 11 Mar 2022
    PS: if you want to try something a bit different TheRawMeatball made some kind of v-dom on top of bevy's UI : https://github.com/TheRawMeatball/ui4 it's worth taking a look imo
  • Proof of concept: iOS app written in pure Rust
    7 projects | /r/rust | 8 Nov 2021
    Under the hood, this should work quite well with our entities and components approach, as discussed by u/sapphic-alchemy :) Meatball's ui4 experiments take things in this direction, and seem like a solid proof of concept.

uikit-sys

Posts with mentions or reviews of uikit-sys. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-13.
  • floui: a gui crate for mobile, inspired by swiftui, wrapping native widgets. A proof of concept
    4 projects | /r/rust | 13 Jul 2022
    With uikit-sys, the build is very slow as it's all generated from bindgen and includes uikit as well as any of the framework dependencies required for it. I'm yet to figure out how to reduce how much stuff is generated as well as a reasonable way to wrap it in safe rust and ensure there's no memory leaks.
  • Proof of concept: iOS app written in pure Rust
    7 projects | /r/rust | 8 Nov 2021
    Nice! Welcome to the small group of rust iOS people! I'm the author of uikit-sys which really is just using the rarely used objective-c features of bindgen (plus an unmerged PR to bindgen) to generate bindings to to basically all the iOS objective-c frameworks.

What are some alternatives?

When comparing ui4 and uikit-sys you can also consider the following projects:

xamarin-macios - .NET for iOS, Mac Catalyst, macOS, and tvOS provide open-source bindings of the Apple SDKs for use with .NET managed languages such as C#

alchemy - An experimental GUI framework for Rust, backed by per-platform native widgets. React, AppKit/UIKit inspired. EXPERIMENTAL, runs on Cocoa right now. ;P

MurderUserDungeon - A game made for the Rusty Jam https://itch.io/jam/rusty-jam

floui-rs-template

macOS-Simple-KVM - Tools to set up a quick macOS VM in QEMU, accelerated by KVM.

floui - Single header C++ lib inspired by SwiftUI wrapping ios and android native controls, proof-of-concept

macos-virtualbox - Push-button installer of macOS Catalina, Mojave, and High Sierra guests in Virtualbox on x86 CPUs for Windows, Linux, and macOS

floui-rs

ios-app-rs