ui-mock VS couchbase-lite-C

Compare ui-mock vs couchbase-lite-C and see what are their differences.

couchbase-lite-C

C language bindings for the Couchbase Lite embedded NoSQL database engine (by couchbase)
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ui-mock couchbase-lite-C
7 1
15 112
- 1.8%
8.5 6.4
6 days ago 11 days ago
Rust C++
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ui-mock

Posts with mentions or reviews of ui-mock. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-13.
  • Rust hello world app for Windows 95, cross-compiled from Linux, no MSVC
    4 projects | news.ycombinator.com | 13 May 2023
    It's quite possible to develop Rust for Windows without using Windows.

    Try my open source "ui-mock".[1] This is a test of the cross-platform stack. Just get the repository with "git clone", and make sure you have Rust installed for target "x86_64-pc-windows-gnu". See the Cargo.toml file for build instructions.

    This is a game-type user interface. It's just some menus and a 3D cube. It doesn't do much, but it exercises all the lower levels. This allows debugging cross-platform problems in a simple environment. The main crates used are winit (cross-plaform window event handling), wgpu (cross-plaform GPU handling), rfd (cross-platform file dialogs), keychain (cross-platform password storage), egui (Rust-native menus and dialogs), and rend3 (safe interface to wgpu). For graphics, it uses Vulkan, so it will run on Windows back to the last release of Windows 7. Not Windows 95, though; it's 64-bit. It will also run under Wine, so you don't even need a Windows system to test.

    My metaverse client uses the same stack. It's compiled on Linux, and runs on both Linux and Windows. So I'm building a high-performance 3D graphics program for Windows without even owning a Windows system or using any Microsoft software.

    [1] https://github.com/John-Nagle/ui-mock

  • Really frustrated. [Warning: Bit of a negative rant]
    6 projects | /r/rust_gamedev | 26 Apr 2023
  • We're still not game, but there has been progress. A progress report.
    7 projects | /r/rust_gamedev | 17 Mar 2023
    Profiling on the CPU side is well handled by tracy, which is a game-oriented profiler. My programs render-bench and ui-mock are prepped for Tracy, as is Rend3, so you can try it out on them.
  • We're not really game yet.
    11 projects | /r/rust_gamedev | 24 Feb 2023
    ui-mock -- game GUI test fixture This exercises rfd->egui->rend3->wgpu. It's a game GUI with menus and dialogs, but no game behind it, just a 3D drawing of a cube. It's useful for making bugs in that stack repeatable. That's been helpful in wringing out obscure bugs in egui.
  • Kind of quiet. So, my wishlist
    2 projects | /r/rust_gamedev | 18 Nov 2022
    Egui works well with Rend3. Here's my example and library for that. It's a dummy game UI; no game, but brings up menus atop Rend3 3D. Egui is very low level. Each dialog takes a lot of code. Something to generate dialogs from some kind of template would be useful. I have many of those to do. Incidentally, does anyone have examples of good color themes for egui? The default is shades of black on black, which is a bit harsh. I'd like to see some examples where the aesthetics are better.
  • My Return to Desktop Applications
    13 projects | news.ycombinator.com | 7 Jul 2022
    There's an attempt to make this work for Rust desktop applications. There's the winit crate, which does cross-platform windowing and event loops. There's egui, for menus and subwindows. There's rfd, for file dialogs, which are special for security reasons. And there's wgpu, for cross-platform 3D.

    I'm using all of these in my ui-mock,[1] which is a GUI for a game without the game. It has 3D graphics with 2D GUI elements on top. I'm using this to shake down all the cross-platform problems for my metaverse client. My own code, which is 100% safe Rust, has no platform dependent code.

    Results are pretty good. There's minor dirty laundry in those libraries, which has been reported to the various maintainers. Stuff like this:

    - You can get a file dialog hidden behind the main window, which, in a full screen program, is a real problem. Mostly a Linux problem; works fine on Windows.

    - Full screen on Windows mode under Wine 7 crashes Wine. Known Wine bug.

    - Warnings from WGPU, but it works around all of them with some minor performance loss.

    - Cross-platform packaging, to make a Windows installer without Windows, isn't implemented yet.

    So, not big stuff. A lot of stuff works that you might not expect to work, such as profiling with tracy. Wgpu is taking care of Vulkan vs Apple's Metal. (Apple just had to Think Different, to the annoyance of everybody doing 3D.) Opening a web page in the default browser is cross-platform. You can cross-compile - I build the Windows version on Linux, without using any Microsoft tools.

    With some more work, I could make this work on WASM and Android as well, but that requires some special casing, mostly because WASM doesn't have proper threads.

    So cross-platform desktop development is working pretty well. Most of the problems I'm running into would not appear in a more typical application.

    [1] https://github.com/John-Nagle/ui-mock

  • Godot + Rust dev in MacOS
    1 project | /r/rust_gamedev | 14 Jun 2022
    I have a Rend3/Egui/WGPU program, https://github.com/John-Nagle/ui-mock

couchbase-lite-C

Posts with mentions or reviews of couchbase-lite-C. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-07.
  • My Return to Desktop Applications
    13 projects | news.ycombinator.com | 7 Jul 2022
    > But what’s also important is decoupling the mechanism of distributing or syncing the data (for access from different locations/clients) from actually working with the data. Basically, this is the separation between file system and application.

    Is there any good FOSS middleware to handle this? CoreData (based on sqlite) can sync data to an iCloud CloudKit container[1]. Firebase can do this[2]. And Couchbase-lite-C can do it with JSON documents[3].

    Couchbase is the only system I know of that does this transparently and is open source across the board. But for some reason no one seems to be using it.

    [1] https://developer.apple.com/documentation/coredata

    [2] https://en.wikipedia.org/wiki/Firebase

    [3] https://github.com/couchbase/couchbase-lite-C

What are some alternatives?

When comparing ui-mock and couchbase-lite-C you can also consider the following projects:

Ambient - The multiplayer game engine

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

openjpeg - Official repository of the OpenJPEG project

cargo-bundle - Wrap rust executables in OS-specific app bundles

rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.

neovide - No Nonsense Neovim Client in Rust

couchbase-lite-core - Cross-platform C++ core library for Couchbase Lite

ttrss-sandstorm - Sandstorm port of Tiny Tiny RSS

TiddlyWiki - A self-contained JavaScript wiki for the browser, Node.js, AWS Lambda etc.

piston - A modular game engine written in Rust

logseq - A local-first, non-linear, outliner notebook for organizing and sharing your personal knowledge base. Use it to organize your todo list, to write your journals, or to record your unique life.