uhtml
prehistoric-simulation
Our great sponsors
uhtml | prehistoric-simulation | |
---|---|---|
14 | 9 | |
841 | 9 | |
- | - | |
9.0 | 0.0 | |
11 days ago | over 1 year ago | |
HTML | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
uhtml
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Svelte frontend vs HTMX and hyperscript
I have to say that I am an extremist minimalist, so I use a nano-framework I developed for the frontend, with uhtml (https://github.com/WebReflection/uhtml) and some JavaScript libraries to help.
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Xeito - A framework for building web applications
One of the main decisions I had to make early on was template handling, there are many approaches out there and of course, with React being the king, I first tried implementing a VirtualDOM complete with JSX support and whatnot... well that didn't really worked for what I was trying to achieve, so I moved into Tagged Template Literals (through µhtml) and tried to stick to standards as much as possible by building on top of the Custom Elements API.
- Anyone have multiple language syntax highlighting with treesitter working?
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New Web Component Framework!
FAST rendering thanks to µhtml
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Ardi: Welcome to the Weightless Web
Challenge: With declarative rendering, oftentimes entire DOM trees are re-painted because of simple prop or state changes that could have been handled faster by imperative DOM manipulation. I wanted a framework that, like Lit, only updated content or attributes that had changed instead of re-painting entire DOM elements and trees. Solution: I chose µhtml for the default templating system because it accomplishes this goal and other advanced templating features in a tiny bundle size. To make rendering even faster and smoother, I throttled uhtml's rendering using requestAnimationFrame.
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Ask HN: What happened to vanilla HTML/CSS/JS development?
> There are lighter-weight shadow dom frameworks out there (than Vue/React/Angular) so why would you want to write one yourself?
You can even avoid a shadow DOM entirely:
https://github.com/WebReflection/domdiff
https://github.com/WebReflection/uhtml
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I don't miss React: a story about using the platform
My next goal would be to discard snabbdom (and virtualdom) and use custom elements. For that I'm evaluating a library like https://github.com/WebReflection/uhtml and all it's ecosystem of utility
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It's been 5 years since I've done Frontend work, getting back in the game
Yep ditched React since 2015, it's still the same mess today. They all not trying to encourage interoperability, and comes with their own build .. seriously? Frontend should be just libs! Use https://github.com/WebReflection/uhtml or lit-html where things should be highly dynamic.
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Can I just jump into React if I already know the fundamentals of JS/HTML/CSS?
If it's for getting into job market, go for React. If it's for learning declarative ui, build cool stuff real quick without tooling, go with lit-html or bravely go with https://github.com/WebReflection/uhtml (it's more simple than anything else, yet powerful)
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Hooks Considered Harmful
A tiny dom lib like https://github.com/WebReflection/uhtml is more than enough for very complicated UI, with understanding how events work, will be able to implement very thin state management on top. With game programming styled manual render() call here and there as needed, pretty neat.
prehistoric-simulation
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Ask HN: What are you working on to become a better programmer?
Wouldn't say I got a lot better by writing small and medium sized personal hobby project, but it most definitely did get me confidence and satisfaction.
A cellular automata runner where you can define the rules and watch what happens: https://aperocky.com/cellular-automata/
Browse THIS website in terminal: https://github.com/Aperocky/hnterminal
A random simulation of prehistoric civilization and market: https://prehistoric.tech/
Every few months I get a bubbly idea and start some fun project, and they are usually small enough I get to finish them in a week or so, package them either on the web or pip/npm. It feels like a boost to occasionally boring work otherwise.
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What It Takes to Make a Game by Yourself
This is where tests come in, it helps tremendously at the end of the day to have a little check mark, proof that work is done, even if it is purely mental.
Anecdotally it also helps me pick projects up after years.
shameless plugs:
https://prehistoric.tech/
https://aperocky.com/cellular-automata/
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Ask HN: What happened to vanilla HTML/CSS/JS development?
Self promoting plug:
It still works fairly well on the relatively small scale if you just want to write a frontend app (i.e. simulations):
https://aperocky.com/cellular-automata
https://prehistoric.tech
- A browser based simulation written in typescript.
- Show HN: Prehistoric, Repl Controlled Simulation
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Show HN: Create your own cellular automata
Now that I think of it, I've created something that has a minimum level of correlation...
http://prehistoric.tech/
Though this one is more about society simulation then evolution, it does come with a command line for control.
- Prehistoric Simulation: A simulation of ancient society in browser, powered by pixi.js and xterm.js
What are some alternatives?
lit - Lit is a simple library for building fast, lightweight web components.
hyperscript - Create HyperText with JavaScript.
solid - A declarative, efficient, and flexible JavaScript library for building user interfaces.
notemplate - NoTemplate is not a template library.
Alpine.js - A rugged, minimal framework for composing JavaScript behavior in your markup.
el - Minimal JavaScript application framework / WebComponents base class
developer.chrome.com - The frontend, backend, and content source code for developer.chrome.com
cellular-automata
inferno - :fire: An extremely fast, React-like JavaScript library for building modern user interfaces
go-neon
modern-todomvc-vanillajs - TodoMVC with Modern (ES6+), Vanilla JavaScript
pianojacq