ucw-hello-world
UCW example (by juan-reynoso)
jak-project
Reviving the language that brought us the Jak & Daxter Series (by open-goal)
ucw-hello-world | jak-project | |
---|---|---|
3 | 91 | |
0 | 2,659 | |
- | 0.6% | |
0.0 | 9.6 | |
almost 3 years ago | 1 day ago | |
Common Lisp | Common Lisp | |
- | ISC License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ucw-hello-world
Posts with mentions or reviews of ucw-hello-world.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-26.
- Portable websockets for Common Lisp using usocket.
-
Lisp web framework
your https://github.com/juan-reynoso/ucw-hello-world doesn't have a readme. What does this example do??? What makes UCW stand apart? (I read it's based on continuations, like the first Weblocks version but unlike the Reblocks fork by 40ants, and so that it enables to program "states" across different pages very easily (correct?). how do I start the example? (it turns out the 3 instructions are in your blog post) (your blog post does not have code formatting)
jak-project
Posts with mentions or reviews of jak-project.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-29.
-
Jak & Daxter PC fanmade port runs like a dream (and also natively) on the Deck
Github page
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How many of y'all retro game or emulate old titles?
If you want to try jak and daxter, try this first before emulating https://github.com/open-goal/jak-project
- Playing to 100% complete the original Jak and Daxter. Ps2, on crt tv, composite av. The way it was meant to be. Nothing beats authenticity
- It kinda feels like pay to cheat now
- Playing (Jak and Daxter) on pc, I wish they would make a new game in the series.
- Bundle vs Individual games
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Jak and Daxter
- Jak and Daxter: The Precursor Legacy now runs natively on PC at 4k and 60 fps by using the fanmade OpenGOAL launcher.
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Max starts the Golden Age of Marvel Mods with a R$5000 bounty for whoever mods char slots into Marvel 3.
But now there's NSA's Ghidra which has accelerated decompilations/reverse engineering a ton, it means that within a few years any active community can fully reverse engineer into human readable code and make major changes, it's why now there's a Driver 2 PC port and a Jak & Daxter PC port with 2 and 3 being in the works despite these games having basically no community before it, Nintendo games have a bigger modding community and a lot of games are on the way to being fully decompiled (bonus in that some games share a lot of stuff, so as one project completes it also makes it so that multiple games also advance faster
- Any Updates on Jak 2 for OpenGOAL?
What are some alternatives?
When comparing ucw-hello-world and jak-project you can also consider the following projects:
zelda1-disassembly - A complete disassembly of The Legend of Zelda
alloy - A new user interface protocol and toolkit implementation
pokered - Disassembly of Pokémon Red/Blue
devilutionX - Diablo build for modern operating systems
weblog - a weblog
VAC - Source code of Valve Anti-Cheat obtained from disassembly of compiled modules
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Abuse_1996 - SDL2 port of Abuse by Crack dot Com
Fennel - Lua Lisp Language
re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]
oot - Decompilation of The Legend of Zelda: Ocarina of Time
zork - Source code for a 1977 version of Zork