twind VS gltfjsx

Compare twind vs gltfjsx and see what are their differences.

twind

The smallest, fastest, most feature complete Tailwind-in-JS solution in existence. (by tw-in-js)

gltfjsx

🎮 Turns GLTFs into JSX components (by pmndrs)
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twind gltfjsx
30 54
3,686 4,162
0.6% 4.9%
8.3 7.1
6 days ago 3 days ago
JavaScript JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

twind

Posts with mentions or reviews of twind. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-16.
  • Twind – Tailwind without build step
    1 project | news.ycombinator.com | 25 Dec 2022
  • Why We're Breaking Up with CSS-in-JS
    6 projects | /r/javascript | 16 Oct 2022
    I think TW syntax is great as a CSS shorthand. I think it can be a great tool for making highly descriptive styles in a far more succinct fashion. I think if you you use Twind compiler and you store TW syntax outside of your templates/JSX and you just compile it down to descriptive class names, that's a great use of Tailwind. Then you get the advantage of meaningful names applied to elements in the template, and if you need to refactor/fix a style, then you can find it much easier. It also makes it a lot more dynamic, which standard Tailwind which can be a PITA to make dynamic (e.g. for dynamic behavior in Twind, you can have functions that generate TW style strings and use interpolated strings without having to worry about if the build-time TW compiler understands all the possibilities).
  • Por que usar Deno Fresh como framework web?
    14 projects | dev.to | 10 Oct 2022
  • What programming languages do you use the most?
    1 project | /r/webdev | 21 Sep 2022
    But at least you like something. And I get why people like Tailwind, but I end up finding it constricting for behavior that results in dynamic styles. But I've tried Twind which is a runtime TW compiler and it fixes most of my complaints and it has the same SSR-ability like Stitches & Emotion.
  • Why CSS-in-JS?
    4 projects | dev.to | 15 Aug 2022
    The CSS-in-JS library solves problems of global nature of CSS and of specificity by providing scoping in a unique class-name. It has some cost attached to it i.e run-time which is being solved by order libs vanilla-extract-css. I'm a big fan of tailwind and I honestly believe it is enough for your project. If you also need dynamic styles then CSS-in-JS is better over tailwind, though there are solutions like twind which provide a flavor of tailwind with the CSS-in-JS approach they do have all cons of any CSS-in- JS libraries. I'm very excited about styles by Facebook and waiting for the day it will be open-sourced or CSS itself evolves to me provide scoping and be more modular, until that day comes I'm betting on CSS-in-JS with stitches and vanilla-extract-css.
  • Styling in Fresh
    1 project | /r/Deno | 24 Jul 2022
    what framwork are you coming from? i honestly wouldn’t try fresh unless you are using tailwind - bootstrap components are jsx based, and fresh is based off islands architecture which would make integrating the two trickier since youd have to route through deno + the preact compat lib. if you really want to do it, read into this. that being said, tailwind is a very powerful tool. i use it daily in nearly every element on front end, and as someone who likes avoiding design as much as possible ive found tailwind (and twind) are extremely pleasant to work with since it’s mostly class/keyword based styling as opposed to css / sass / scss styling
  • Looking to compile tailwind from a string if it detects any tailwindcss classes in it
    1 project | /r/tailwindcss | 6 Jul 2022
    I want to do something similar with Remix to make a separate stylesheet per route with content coming from a CMS like WordPress. I’ve had my eye on Twind once they add compatibility with v3 and all the JIT stuff. https://twind.dev/
  • A quick review of the Fresh web framework
    4 projects | dev.to | 4 Jul 2022
    When initializing a new project, Fresh will also ask if you want to use Twind, which is a Tailwind-to-JS library. If you choose this option, then you will have the power of Tailwind without creating a config file or using PostCSS, which I thought is pretty cool.
  • Twind: The smallest, fastest, most feature complete tailwind-in-JS solution
    1 project | news.ycombinator.com | 3 Jul 2022
  • tailwind: no simple way to get started
    9 projects | /r/tailwindcss | 11 Apr 2022
    Try https://twind.dev/

gltfjsx

Posts with mentions or reviews of gltfjsx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-02.
  • How can I get rid of these gaps?
    1 project | /r/threejs | 9 Nov 2023
    Hello! I loaded a model using https://gltf.pmnd.rs and it displays correctly, but there are weird gaps that you can see through on the edges. This is a Next.js project with ts. I'm using @react-three/fiber and @rect-three/drei to use three.js in react. I'll attach the file that creates this object, but if there's anything more you need, just ask me. Here's the file that contains the code of this object:
  • React + Three.js. Creating your own 3D shooter. Part 1
    3 projects | dev.to | 2 Oct 2023
    Then we need to generate a react component that will contain the markup of this model to add it to the scene. Let's use the official resource from the @react-three/fiber developers.
  • Add texture to loaded glb, threejs
    1 project | /r/threejs | 13 Jul 2023
    especially for what you describe above. it can lay out a glb model declaratively, the whole scene is yours to control. watch the first video here https://github.com/pmndrs/gltfjsx and then use that tool:
  • Optimization checklist GLTF models in Three.js?
    2 projects | /r/threejs | 6 Jun 2023
  • Any good tutorials on creating dynamic animations?
    1 project | /r/threejs | 27 May 2023
    stuff like this doesn't have to be keyframed, you can just rotate model groups. im sure this will be overwhelming atm but if you have the time watch the video there https://github.com/pmndrs/gltfjsx models in threejs are blobs, they are not meant to do anything. people traverse them and create mutations. but that tool puts the entire model scene under your control, every node in its graph is declarative now, to my it dynamic is trivial at that point.
  • which skills to learn from Blender for three js
    1 project | /r/threejs | 24 May 2023
    the second practically doesn't exist in vanilla three. a gltf is a blob that you throw into the scene. pair three with react and blender will be a lot more useful: https://github.com/pmndrs/gltfjsx (watch the first video there)
  • How to apply Mesh Wobble Material to gltf model in r3f?
    1 project | /r/threejs | 11 May 2023
    I want to implement this for a gltf model loaded as a gltfx. MeshWobbleMaterial is not getting qpplied. i don't know what to where to add the component either. i have attached the code below,
  • Help making a model look like the demo
    1 project | /r/threejs | 5 May 2023
    /* Auto-generated by: https://github.com/pmndrs/gltfjsx Command: npx [email protected] crystal_ball_test.glb Author: WarderiiK (https://sketchfab.com/WarderiiK) License: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/) Source: https://sketchfab.com/3d-models/crystal-ball-test-fc727811052a4b2ba9ef2ffa327e8349 Title: Crystal Ball Test */ import React, { useRef } from 'react' import { useGLTF, useAnimations, MeshTransmissionMaterial } from '@react-three/drei' export default function Model(props) { const group = useRef() const { nodes, materials, animations } = useGLTF('/crystal_ball_test.glb') const { actions } = useAnimations(animations, group) return ( ) }
  • Where should I keep my assets?
    1 project | /r/threejs | 16 Apr 2023
    Have you compressed your models with https://gltf.pmnd.rs ? ( sorry this is unrelated to your post ) or you could use https://github.com/pmndrs/gltfjsx ( same thing but you use it like an npm package )
  • Need help figuring out how many texture set to use and how to split them up (more in comments)
    2 projects | /r/Substance3D | 29 Mar 2023

What are some alternatives?

When comparing twind and gltfjsx you can also consider the following projects:

Tailwind CSS - A utility-first CSS framework for rapid UI development.

gltf-pipeline - Content pipeline tools for optimizing glTF assets. :globe_with_meridians:

twin.macro - 🦹‍♂️ Twin blends the magic of Tailwind with the flexibility of css-in-js (emotion, styled-components, solid-styled-components, stitches and goober) at build time.

react-three-fiber - 🇨🇭 A React renderer for Three.js [Moved to: https://github.com/pmndrs/react-three-fiber]

stitches - [Not Actively Maintained] CSS-in-JS with near-zero runtime, SSR, multi-variant support, and a best-in-class developer experience.

drei - 🥉 useful helpers for react-three-fiber

windicss - Next generation utility-first CSS framework.

leva - 🌋 React-first components GUI

Bit - A build system for development of composable software.

awesome-react-three-fiber - 🍕 A loose collection of cool r3f links, gifs, people, stuff

tailwindcss-intellisense - Intelligent Tailwind CSS tooling for Visual Studio Code

react-xr - 🤳 VR/AR with react-three-fiber