ttrpg-map-sketcher
zfsbootmenu
ttrpg-map-sketcher | zfsbootmenu | |
---|---|---|
2 | 161 | |
4 | 756 | |
- | 1.5% | |
10.0 | 9.2 | |
over 1 year ago | 11 days ago | |
TypeScript | Shell | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ttrpg-map-sketcher
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Best D&D map makers for dungeons, cities and worlds
I GM an online TTRPG, and I wanted to replicate the experience of the players drawing the map themselves as they go along. We use Roll20, but didn't find the tools particularly well suited to updating the map in the moment.
So, I had a go at making a little tool that lets you quickly make rough sketches of the map, as well letting you move tokens (for the characters) around. It's not particularly fancy, but it seems to work for us!
https://github.com/mwilliamson/ttrpg-map-sketcher
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Ask HN: What Are You Working on This Year?
An app for quickly and collaboratively drawing maps for tabletop RPGs.
I run a tabletop RPG for some friends over the Internet using Roll20. As a player in other (in-person) games, there have been times where we've collaboratively made a map as we've gone along rather than the GM providing one, and I wanted to be able to provide a similar experience for my players. Since we found Roll20 didn't really work for this use case, I'm cobbling together an app that tries to make the experience as fluid as possible. It's only really intended for my group when I'll be on hand to explain how it works and I'll be the only one deploying it, so the docs are somewhat sparse, but in case anyone is interested:
https://github.com/mwilliamson/ttrpg-map-sketcher
I've also been working on a compiler for the most boring programming language in the world: https://github.com/mwilliamson/clunk
I maintain a library with ports to multiple languages (JavaScript, Python, Java). They have very similar structure, which means doing the same thing in pretty much the same way three times each time I make a change.
The idea I wanted to test with my language is: is it possible to extract a common subset that compiles into reasonably idiomatic code for those target languages? The compiled interfaces should be sensible (i.e. use of the code from the target language should be as good as if written in the target language directly), while implementations can be a little less tidy, but ultimately still readable and easily refactorable if the user ever decides to eject from my language and write everything in the target language(s) instead.
I doubt I'll ever use it in anger, and since it's nowhere near ready for use of any kind there aren't really any docs. In the unlikely event someone is interested, the most illuminating thing to look at would be the very beginnings of the reimplementation of the aforementioned library. Since I use snapshot testing with examples, you can see the source code, generated code and result of running the compiled test suite in one file:
Java: https://github.com/mwilliamson/clunk/blob/main/snapshots/%5B...
zfsbootmenu
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Bash Debugging
We use a couple nice home-grown functions in ZFSBootMenu to help debug things. We have a zdebug logging function that's peppered liberally throughout the code base - https://github.com/zbm-dev/zfsbootmenu/blob/master/zfsbootme...
Hitting ctrl-t on our main menu will, when booting with debug logging enabled, show a screen like this: https://imgur.com/Ge75zkP
We also have a flamegraph profiling mechanism that can be enabled with https://github.com/zbm-dev/zfsbootmenu/blob/master/zfsbootme... . That will dump data to a serial port, which when re-assembled, can be used to produce a graph like https://raw.githubusercontent.com/zbm-dev/zfsbootmenu/master...
Bash is suprisingly flexible.
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Pure Bash Bible
A lot of what's in the Pure Bash Bible is horrifically slow. Many of those things are substantially faster, even when paying the cost of starting a new process, when you use an external and commonly available tool. I wrote a bash performance profiler that outputs data in a format that flamegraph.pl recognizes - it really helped identify where we could improve the performance of ZFSBootMenu.
https://github.com/zbm-dev/zfsbootmenu/releases/tag/v1.12.0
Don't fall in the trap of thinking things have to be written entirely in bash; it's okay to use other tools to help fill in the gaps.
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Some preinstalled options/defaults suggestion
If instead of "opensuse" you're asking for bootloader as grub can't boot from zfs, then, like i metnioned, i don't use grub2, i uninstalled it, instead i'm using https://github.com/zbm-dev/zfsbootmenu
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ZFSBootMenu how to increase font resolution?
I thought the following was supposed to fix this issue: https://github.com/zbm-dev/zfsbootmenu/commit/84da18e64ebcc0c483e7b2c7d3972f7d91784e63
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How do I configure the refind.conf and refind_linux.conf (and or config.yaml (for ZFSBootMenu)) files properly when installing Arch Linux with ZFS Native Encryption?
All release assets, including EFI executables and kernel/initramfs pairs, are signed with signify, which provides a simple method for verifying that the contents of the file are as this project intended. Once you've installed signify (that's left as an exercise, although Void Linux provides the signify package for this purpose), just download the desired assets from the ZFSBootMenu release page, download the file sha256.sig alongside it, and run:
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How to keep Ubuntu from creating a dozen /var subdirectories?
I think the consensus is that you probably shouldn't be installing a ZFS on root using the native installer anymore. They aren't really maintaining the packages that make that work. Instead the suggestion is to go the zfsbootmenu route of installing.
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Cloned my root dataset and now it won't boot because NTP daemon can't reach time servers
Glad to hear that everything is working for you! I've opened a PR that adds a warning about this condition - it should likely make it into 2.2.0.
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Ubuntu 23.04 Desktop's New Installer Set To Ship Without OpenZFS Install Support
You can install following instructions at https://openzfs.github.io/openzfs-docs/Getting%20Started/Debian/Debian%20Bullseye%20Root%20on%20ZFS.html which I've automated with https://github.com/HankB/Linux_ZFS_Root/tree/master/Debian. For scripting, you should also look at https://github.com/zbm-dev/zfsbootmenu. I'd probably go that way if I were starting from scratch.
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Void Linux and root-on-ZFS question
ZBM provides an amazingly useful script in it's wiki here. This runs when a new kernel is updated by xbps and it snapshots your system before the kernel is installed. This creates a boot environment, and via the magic of ZFS boot environments, allows you to rollback any kernel update to a known, working configuration.
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When root on ZFS breaks on Arch Linux
* https://docs.oracle.com/cd/E86824_01/html/E54764/beadm-1m.ht...
> A ZFS boot environment is a bootable clone of the datasets needed to boot the operating system. Creating a BE before performing an upgrade provides a low-cost safeguard: if there is a problem with the update, the system can be rebooted back to the point in time before the upgrade.
* https://klarasystems.com/articles/managing-boot-environments...
Or perhaps:
> In essence, ZFSBootMenu is a small, self-contained Linux system that knows how to find other Linux kernels and initramfs images within ZFS filesystems. When a suitable kernel and initramfs are identified (either through an automatic process or direct user selection), ZFSBootMenu launches that kernel using the kexec command.
* https://github.com/zbm-dev/zfsbootmenu
What are some alternatives?
CoC7-FoundryVTT - An unofficial implementation of the Call of Cthulhu 7th Edition game system for Foundry Virtual Tabletop
root-on-zfs-systemdboot - Dual-boot Root-on-ZFS config for Debian w/ systemd-boot
dungeon-revealer - A web app for tabletop gaming to allow the game master to reveal areas of the game map to players, roll dice and take notes.
archiso-zfs - Easily load ZFS kernel module on any Archiso.
FluidFramework - Library for building distributed, real-time collaborative web applications
ramroot - Load root file system to ram during boot.
dracut - dracut the event driven initramfs infrastructure
zectl - ZFS Boot Environment manager for Linux
nonguix
zfs - OpenZFS on Linux and FreeBSD
voidvault - Bootstrap Void with FDE
void-mklive - The Void Linux live image maker