ttrpg-map-sketcher VS filament

Compare ttrpg-map-sketcher vs filament and see what are their differences.

filament

A collection of beautiful full-stack components for Laravel. The perfect starting point for your next app. Using Livewire, Alpine.js and Tailwind CSS. (by filamentphp)
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ttrpg-map-sketcher filament
2 66
4 14,074
- 4.2%
10.0 10.0
over 1 year ago 6 days ago
TypeScript PHP
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ttrpg-map-sketcher

Posts with mentions or reviews of ttrpg-map-sketcher. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-15.
  • Best D&D map makers for dungeons, cities and worlds
    4 projects | news.ycombinator.com | 15 Mar 2023
    I GM an online TTRPG, and I wanted to replicate the experience of the players drawing the map themselves as they go along. We use Roll20, but didn't find the tools particularly well suited to updating the map in the moment.

    So, I had a go at making a little tool that lets you quickly make rough sketches of the map, as well letting you move tokens (for the characters) around. It's not particularly fancy, but it seems to work for us!

    https://github.com/mwilliamson/ttrpg-map-sketcher

  • Ask HN: What Are You Working on This Year?
    49 projects | news.ycombinator.com | 2 Jan 2023
    An app for quickly and collaboratively drawing maps for tabletop RPGs.

    I run a tabletop RPG for some friends over the Internet using Roll20. As a player in other (in-person) games, there have been times where we've collaboratively made a map as we've gone along rather than the GM providing one, and I wanted to be able to provide a similar experience for my players. Since we found Roll20 didn't really work for this use case, I'm cobbling together an app that tries to make the experience as fluid as possible. It's only really intended for my group when I'll be on hand to explain how it works and I'll be the only one deploying it, so the docs are somewhat sparse, but in case anyone is interested:

    https://github.com/mwilliamson/ttrpg-map-sketcher

    I've also been working on a compiler for the most boring programming language in the world: https://github.com/mwilliamson/clunk

    I maintain a library with ports to multiple languages (JavaScript, Python, Java). They have very similar structure, which means doing the same thing in pretty much the same way three times each time I make a change.

    The idea I wanted to test with my language is: is it possible to extract a common subset that compiles into reasonably idiomatic code for those target languages? The compiled interfaces should be sensible (i.e. use of the code from the target language should be as good as if written in the target language directly), while implementations can be a little less tidy, but ultimately still readable and easily refactorable if the user ever decides to eject from my language and write everything in the target language(s) instead.

    I doubt I'll ever use it in anger, and since it's nowhere near ready for use of any kind there aren't really any docs. In the unlikely event someone is interested, the most illuminating thing to look at would be the very beginnings of the reimplementation of the aforementioned library. Since I use snapshot testing with examples, you can see the source code, generated code and result of running the compiled test suite in one file:

    Java: https://github.com/mwilliamson/clunk/blob/main/snapshots/%5B...

filament

Posts with mentions or reviews of filament. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-25.

What are some alternatives?

When comparing ttrpg-map-sketcher and filament you can also consider the following projects:

CoC7-FoundryVTT - An unofficial implementation of the Call of Cthulhu 7th Edition game system for Foundry Virtual Tabletop

nova - Nova is a relational query layer over MongoDB node drivers

zfsbootmenu - ZFS Bootloader for root-on-ZFS systems with support for snapshots and native full disk encryption

platform - Orchid is a @laravel package that allows for rapid application development of back-office applications, admin/user panels, and dashboards.

dungeon-revealer - A web app for tabletop gaming to allow the game master to reveal areas of the game map to players, roll dice and take notes.

nova - Read and write to L1 with minimal latency and no trust tradeoffs.

FluidFramework - Library for building distributed, real-time collaborative web applications

livewire-tabs - Livewire component that provides you with a tabs that supports multiple tabs form while maintaining state.

CoreUI-Vue - Open source admin template based on Bootstrap 5 and Vue 3

CRUD - Build custom admin panels. Fast!

modal - Livewire component that provides you with a modal that supports multiple child modals while maintaining state.

laravel-admin - Build a full-featured administrative interface in ten minutes