ttrpg-map-sketcher VS VW_Flash

Compare ttrpg-map-sketcher vs VW_Flash and see what are their differences.

VW_Flash

Flashing tools for VW AG control units over UDS. Compression, encryption, RSA bypass, and checksums are supported for Simos18.1/6/10, DQ250-MQB, DQ381-MQB, and Haldex4Motion-Gen5-MQB. (by bri3d)
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ttrpg-map-sketcher VW_Flash
2 11
4 279
- -
10.0 4.7
over 1 year ago 3 months ago
TypeScript Python
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ttrpg-map-sketcher

Posts with mentions or reviews of ttrpg-map-sketcher. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-15.
  • Best D&D map makers for dungeons, cities and worlds
    4 projects | news.ycombinator.com | 15 Mar 2023
    I GM an online TTRPG, and I wanted to replicate the experience of the players drawing the map themselves as they go along. We use Roll20, but didn't find the tools particularly well suited to updating the map in the moment.

    So, I had a go at making a little tool that lets you quickly make rough sketches of the map, as well letting you move tokens (for the characters) around. It's not particularly fancy, but it seems to work for us!

    https://github.com/mwilliamson/ttrpg-map-sketcher

  • Ask HN: What Are You Working on This Year?
    49 projects | news.ycombinator.com | 2 Jan 2023
    An app for quickly and collaboratively drawing maps for tabletop RPGs.

    I run a tabletop RPG for some friends over the Internet using Roll20. As a player in other (in-person) games, there have been times where we've collaboratively made a map as we've gone along rather than the GM providing one, and I wanted to be able to provide a similar experience for my players. Since we found Roll20 didn't really work for this use case, I'm cobbling together an app that tries to make the experience as fluid as possible. It's only really intended for my group when I'll be on hand to explain how it works and I'll be the only one deploying it, so the docs are somewhat sparse, but in case anyone is interested:

    https://github.com/mwilliamson/ttrpg-map-sketcher

    I've also been working on a compiler for the most boring programming language in the world: https://github.com/mwilliamson/clunk

    I maintain a library with ports to multiple languages (JavaScript, Python, Java). They have very similar structure, which means doing the same thing in pretty much the same way three times each time I make a change.

    The idea I wanted to test with my language is: is it possible to extract a common subset that compiles into reasonably idiomatic code for those target languages? The compiled interfaces should be sensible (i.e. use of the code from the target language should be as good as if written in the target language directly), while implementations can be a little less tidy, but ultimately still readable and easily refactorable if the user ever decides to eject from my language and write everything in the target language(s) instead.

    I doubt I'll ever use it in anger, and since it's nowhere near ready for use of any kind there aren't really any docs. In the unlikely event someone is interested, the most illuminating thing to look at would be the very beginnings of the reimplementation of the aforementioned library. Since I use snapshot testing with examples, you can see the source code, generated code and result of running the compiled test suite in one file:

    Java: https://github.com/mwilliamson/clunk/blob/main/snapshots/%5B...

VW_Flash

Posts with mentions or reviews of VW_Flash. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-05.
  • Can Injection: keyless car theft
    2 projects | news.ycombinator.com | 5 Apr 2023
    I did find an older VW "emergency start" product that claims to only work with Bosch MED17 and MED9, and I suspect it's using a memory-access primitive (either UDS or CCP) to release the immobilizer.

    It's trivial to disable an immobilizer in software by re-flashing the ECU, yes, but modern ECUs have two strong protections against this:

    * Cryptographic signature checking against update/re-flash payloads (I've done extensive research on these on VW Continental ECUs - https://github.com/bri3d/VW_Flash )

    and an even better and more obvious protection:

    * The ECU application software won't descend into the re-flash software (Customer Bootloader) unless the immobilizer is free (a valid key is present).

    This is a lot of what helps to reduce surface area from an "emergency start" style attack to an AKL attack - now that the Customer Bootloader won't start without the Immobilizer being unlocked, an attacker needs to remove the control unit to flash it with a Supplier Bootloader exploit ( https://github.com/bri3d/simos18_sboot ) or physical access (BDM/JTAG).

  • Ask HN: What Are You Working on This Year?
    49 projects | news.ycombinator.com | 2 Jan 2023
    This year I don't anticipate having much free time, so I'm trying to engage more contributors in side projects,

    * Automotive ECU tooling, https://github.com/bri3d/VW_Flash

    * DJI FPV forward/reverse/all sorts engineering, https://github.com/fpv-wtf

    I've been working a lot with various folks using Discord and contributions are gradually shifting from me towards others, which has been great to see. As the old adage goes, teaching a project is truly the final form of knowing one - much harder than hacking alone, but ultimately more fulfilling.

    When I started my automotive ECU journey my goal was to demystify the "tuning" scene for a broader software engineering community, and I think I've generally been successful at this.

  • Ask HN: What not-profit-seeking project are you tinkering with this week?
    37 projects | news.ycombinator.com | 18 Oct 2022
    This week, as most weeks, I split my time outside of the day job and my other hobbies and obligations between Discord collaboration, Ghidra, and VSCode:

    https://github.com/bri3d/VW_Flash - Flashing tools for select control modules in VW MQB and now PQ35 platform cars. This week I'm working on old stuff: a simpler exploit chain for older Simos ECUs, as well as tweaks to expand support to older DSG control units used in PQ35 platform vehicles.

    https://github.com/fpv-wtf/msp-osd - I pushed a rearchitect of this on-screen-display overlay system for DJI FPV Goggles last week that seems to have sorted out a lot of issues - I switched from just passing through the OSD drawing messages from the Flight Controller to a system where the video transmitter maintains the OSD character buffer and sends a compressed representation of the screen state. This makes the system much more robust to packet loss in situations where the Flight Controller sends delta updates rather than frame-at-a-time.

    I only really started publishing Open Source projects a year or two ago, and while they're pretty much my worst code by any objective measure, I've met some great people and really enjoy working on these. It's fun making things that achieve a goal without so much pressure of deadlines, stakeholders, and competing priorities.

  • ECU resources
    8 projects | /r/CarHacking | 29 Aug 2022
    VW_Flash: https://github.com/bri3d/VW_Flash/blob/master/docs/docs.md . Modern UDS control unit flashing: Preconditions RemoteRoutine, Programming Session, SA2 Seed/Key, Workshop Identifier, RequestDownload, TransferData, ExitTransfer, Checksum RemoteRoutine, rinse and repeat. Pretty much the same for any UDS control unit. Other manufacturers have some little tweaks to the Preconditions and Workshop Identifier, but conceptually this is how UDS flashing works overall. Also contains examples of modern control unit encryption (rolling cipher for Temic DQ250, crappy XOR for Simos8, AES for Simos12 and up and DQ381) and checksums (mostly CRC based, some header-defined, some not). Crash course in SBOOT/CBOOT/ASW/CAL layout of modern control units.
  • Hyundai car software update private keys came from easily Googleable sample code
    7 projects | news.ycombinator.com | 13 Aug 2022
    That's pretty cool! I wonder how properly they were really signed - there are _so many_ mistakes even in systems that at least don't use an example key off the Internet.

    The most common ones I know of are:

    * Out-of-bounds write issues allowing "signature was validated" flags to be overwritten in Flash memory, like https://github.com/jglim/UnsignedFlash

    * State machine mistakes, like https://github.com/bri3d/VW_Flash/blob/master/docs/docs.md - allowing Flash to be written again after it was already written, without an erase first.

    * Filesystem parsing mistakes, like those in a number of VW AG head units: https://github.com/jilleb/mib2-toolbox/issues/122

    * The use of RSA with E=3 and inadequate padding validation, like https://words.filippo.io/bleichenbacher-06-signature-forgery... .

    * Failure to understand the system boundaries, like in the second part of https://github.com/bri3d/simos18_sboot where "secret" data can be recovered by halting the system during a checksum process.

    * Hardware fault injection issues, as used in https://fahrplan.events.ccc.de/congress/2015/Fahrplan/system... .

    Fundamentally this is of course, a very hard problem, since in the "protect against firmware modification" case, the attacker has physical access. But, compared to the state of the art in mobile devices and game consoles, automotive stuff is still way behind.

  • Hacking a VW Golf Power Steering ECU
    4 projects | /r/ReverseEngineering | 4 Jan 2022
    Here is link number 1 - Previous text "My"
    4 projects | news.ycombinator.com | 3 Jan 2022
    No, this EPS control module is remarkably primitive even by late 2000s standards and several generations behind today's state of the art.

    More modern control modules with a bit more resource available to them will use AES as the symmetric encryption (although there are also fixed-key XOR schemes and custom stuff used like this: https://github.com/bri3d/VW_Flash/blob/master/lib/decryptdsg... ).

    The keys and even IV are usually fixed across a "model line" of ECUs, so once a decrypted flash memory can be extracted, this isn't much of a protection measure, but it's a lot better than XOR.

    Then, in more modern control units, flash areas are also usually protected by both a checksum (usually some CRC permutation, although cute tweaks and random nonsense are common here too) and some form of digital signature.

  • Ask HN: What you up to? (Who doesn't want to be hired?)
    25 projects | news.ycombinator.com | 1 Nov 2021
    I have been reverse engineering automotive ECUs for a while now - https://github.com/bri3d/VW_Flash . It's a nice change from my day job in enterprise engineering management, and I've met some fun people and taught several folks a lot of new concepts, which is always extremely rewarding.

    My latest project has been reverse engineering the data-flash encryption in Simos18 ECUs. After some work, it oddly appears the encryption algorithm used is Mifare Hitag2. I'm hoping to be able to re-encrypt NVRAM channels soon, although the overall data flash "filesystem" / channel-system layout needs some more work before I am ready to release my findings.

  • Exploit Chains in the Simos18 Engine Control Unit
    1 project | news.ycombinator.com | 28 Jul 2021
  • Are expensive OBD2 scanners different in hardware or only in software from cheaper ones?
    1 project | /r/CarHacking | 2 Jan 2021
    3) For highly specialized applications, additional hardware is necessary. For example, on modern ECUs, often read/write access via diagnostic protocol is secured via encryption and signature validation, so to flash custom firmware requires a bypass of these measures. Sometimes this bypass can be via a vulnerability in the diagnostic protocol requiring no additional hardware, like on VW Simos18 , but other times the bypass requires manipulating the control unit beyond what the diagnostic port allows - custom serial protocol, specific sequences of GPIO manipulation, or PWM signals applied to specific pins.

What are some alternatives?

When comparing ttrpg-map-sketcher and VW_Flash you can also consider the following projects:

CoC7-FoundryVTT - An unofficial implementation of the Call of Cthulhu 7th Edition game system for Foundry Virtual Tabletop

mib2-toolbox - The ultimate MIB2-HIGH toolbox.

zfsbootmenu - ZFS Bootloader for root-on-ZFS systems with support for snapshots and native full disk encryption

ScrapMechanicSeedTool - A tool that allows you to modify the seed of scrap mechanic save files.

dungeon-revealer - A web app for tabletop gaming to allow the game master to reveal areas of the game map to players, roll dice and take notes.

esp32-isotp-ble-bridge - ESP32-IDF based BLE<->ISO-TP bridge targeting Macchina A0 hardware

FluidFramework - Library for building distributed, real-time collaborative web applications

VWsFriend - VW WeConnect visualization and control

ntfy - Send push notifications to your phone or desktop using PUT/POST

Open-Assistant - OpenAssistant is a chat-based assistant that understands tasks, can interact with third-party systems, and retrieve information dynamically to do so.

lldap - Light LDAP implementation

egglog0 - Datalog + Egg = Good