trivial-gamekit
paip-lisp
trivial-gamekit | paip-lisp | |
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7 | 67 | |
164 | 7,012 | |
- | - | |
0.0 | 0.8 | |
over 2 years ago | 7 months ago | |
Common Lisp | Common Lisp | |
MIT License | MIT License |
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trivial-gamekit
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
If you insist on learning through game development -- and admittedly I learn best by just jumping in and doing something -- you should at least try making something simpler than a full 3D game first, like a roguelike: https://github.com/borodust/trivial-gamekit, https://borodust.org/projects/trivial-gamekit/.
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Common lisp game development libraries
For something simple, https://github.com/borodust/trivial-gamekit would do.
- Lisp trivial gamekit for 2d game development
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Cl-bodge: a cross-platform Common Lisp game and application framework
Playing with their 'trivial-gamekit' based on cl-bodge now, very nice I think!
https://borodust.org/projects/trivial-gamekit/
alien-works also looks cool and under active development
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[SBCL] Generating a binary of a GUI built with Sketch
If all else fails, I recommend trying to contact author through creating an issue on github. If that fails too and you are too tired to continue that fight, have a look at trivial-gamekit (beware: shameful self-plug).
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Should I learn OpenGL, or try building a graphics engine from scratch ?
Learn Common Lisp and high-level 2D graphics using Sketch or trivial-gamekit. It's lispy, super fun and enjoyable way. Seriously. 2D graphics are easy to grasp and intuitive.
paip-lisp
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The Loudest Lisp Program
Have you seen https://stevelosh.com/blog/2018/08/a-road-to-common-lisp/ ? "Kludges" everywhere is applicable. On the other hand, having a function like "row-major-aref" that allows accessing any multi-dimensional array as if it were one dimensional is "sweeter than the honeycomb".
I still think CL code can be beautiful. Norvig's in PAIP https://github.com/norvig/paip-lisp is nice.
As for the inside-out remark, while technically you do it, you don't have to, and it's very convenient to not do. Clojure has its semi-famous arrow macro that lets you write things in a more sequential style, it exists in CL too, and there's always the venerable let* binding. e.g. 3 options:
(loop (print (eval (read))))
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Ask HN: Guide for Implementing Common Lisp
PAIP by Peter Norvig, Chapter 23, Compiling Lisp
https://github.com/norvig/paip-lisp/blob/main/docs/chapter23...
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The Meeting of the Minds That Launched AI
Emacs is so much more than a text editor! But I need to stay on topic...
I believe your assessment of LISP (and therefore of MacArthy)'s impact on AI to be unfair. Just a few days ago https://github.com/norvig/paip-lisp was discussed on this site, for example.
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Towards a New SymPy
Sounds like a great project idea to make a toy demo of this direction you'd like to see. Maybe comparable to https://github.com/norvig/paip-lisp/blob/main/docs/chapter15... and https://github.com/norvig/paip-lisp/blob/main/docs/chapter8.... which are a few hundred lines of Lisp each, but do enough to be interesting.
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A few newbie questions about lisp
You could look into Paradigms of AI Programming by Peter Norvig which might interest you regardless of Lisp content.
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Mathematical paradigm?
Lisp has great power, examine PAIP, part II chapters 7 and 8.
- Peter Norvig – Paradigms of AI Programming Case Studies in Common Lisp
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Evidence that GPT-4 has a level of understanding
A computer running Prolog reasons, and that only requires a couple of pages of code. So it seems feasible that the network could have learned some ability to reason within its network.
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Conversation with Larry Masinter about Standardizing Common Lisp
IMHO it's because lisp shines to manipulate symbols whereas the current AI trend is crunching matrices.
When AI was about building grammars, trees, developing expert systems builds rules etc. symbol manipulation was king. Look at PAIP for some examples: https://github.com/norvig/paip-lisp
This paradigm has changed.
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A lispy book on databases
Origen: Conversación con Bing, 4/4/2023(1) gigamonkey/monkeylib-binary-data - GitHub. https://github.com/gigamonkey/monkeylib-binary-data Con acceso 4/4/2023. (2) paip-lisp/chapter4.md at main · norvig/paip-lisp · GitHub. https://github.com/norvig/paip-lisp/blob/main/docs/chapter4.md Con acceso 4/4/2023. (3) bibliography.md · GitHub. https://gist.github.com/gigamonkey/6151820 Con acceso 4/4/2023.
What are some alternatives?
Carp - A statically typed lisp, without a GC, for real-time applications.
mal - mal - Make a Lisp
alien-works - Multiplatform game foundation framework for Common Lisp
30-days-of-elixir - A walk through the Elixir language in 30 exercises.
tank-command-2000 - A 3d tank game
Crafting Interpreters - Repository for the book "Crafting Interpreters"
cl-opengl - cl-opengl is a set of CFFI bindings to the OpenGL, GLU and GLUT APIs.
coalton - Coalton is an efficient, statically typed functional programming language that supercharges Common Lisp.
nature-of-code - Nature of code exercises and examples implemented in Common Lisp
picolisp-by-example - The source code of the free book "PicoLisp by Example"
alloy - A new user interface protocol and toolkit implementation
slime - The Superior Lisp Interaction Mode for Emacs