trivial-gamekit
deploy
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trivial-gamekit | deploy | |
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7 | 2 | |
162 | 2,344 | |
- | 0.3% | |
0.0 | 2.6 | |
over 2 years ago | 5 months ago | |
Common Lisp | YAML | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
trivial-gamekit
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
If you insist on learning through game development -- and admittedly I learn best by just jumping in and doing something -- you should at least try making something simpler than a full 3D game first, like a roguelike: https://github.com/borodust/trivial-gamekit, https://borodust.org/projects/trivial-gamekit/.
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Common lisp game development libraries
For something simple, https://github.com/borodust/trivial-gamekit would do.
- Lisp trivial gamekit for 2d game development
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Cl-bodge: a cross-platform Common Lisp game and application framework
Playing with their 'trivial-gamekit' based on cl-bodge now, very nice I think!
https://borodust.org/projects/trivial-gamekit/
alien-works also looks cool and under active development
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[SBCL] Generating a binary of a GUI built with Sketch
If all else fails, I recommend trying to contact author through creating an issue on github. If that fails too and you are too tired to continue that fight, have a look at trivial-gamekit (beware: shameful self-plug).
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Should I learn OpenGL, or try building a graphics engine from scratch ?
Learn Common Lisp and high-level 2D graphics using Sketch or trivial-gamekit. It's lispy, super fun and enjoyable way. Seriously. 2D graphics are easy to grasp and intuitive.
deploy
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MRSK vs. Fly.io
Interestingly there has been a resurgence of the Capistrano approach in the PHP community with ansistrano: https://github.com/ansistrano/deploy
That’s Capistrano v2 implemented in Ansible. Honestly been tempted just to try it on a side project for fun.
What are some alternatives?
Carp - A statically typed lisp, without a GC, for real-time applications.
mrsk - Deploy web apps anywhere. [Moved to: https://github.com/basecamp/kamal]
alien-works - Multiplatform game foundation framework for Common Lisp
harbormaster
tank-command-2000 - A 3d tank game
openwrt-config - Ansible playbook library for automated configuring of OpenWrt.
nature-of-code - Nature of code exercises and examples implemented in Common Lisp
bytenode - A minimalist bytecode compiler for Node.js
alloy - A new user interface protocol and toolkit implementation
ansible-yaml-snippets - Simple and easy-to-use Ansible code snippets in YAML
cl-opengl - cl-opengl is a set of CFFI bindings to the OpenGL, GLU and GLUT APIs.
github-pages-deploy-action - 🚀 Automatically deploy your project to GitHub Pages using GitHub Actions. This action can be configured to push your production-ready code into any branch you'd like.