trivial-gamekit
cffi
trivial-gamekit | cffi | |
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7 | 16 | |
164 | 416 | |
- | 0.7% | |
0.0 | 4.0 | |
over 2 years ago | about 1 month ago | |
Common Lisp | Common Lisp | |
MIT License | MIT License |
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trivial-gamekit
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
If you insist on learning through game development -- and admittedly I learn best by just jumping in and doing something -- you should at least try making something simpler than a full 3D game first, like a roguelike: https://github.com/borodust/trivial-gamekit, https://borodust.org/projects/trivial-gamekit/.
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Common lisp game development libraries
For something simple, https://github.com/borodust/trivial-gamekit would do.
- Lisp trivial gamekit for 2d game development
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Cl-bodge: a cross-platform Common Lisp game and application framework
Playing with their 'trivial-gamekit' based on cl-bodge now, very nice I think!
https://borodust.org/projects/trivial-gamekit/
alien-works also looks cool and under active development
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[SBCL] Generating a binary of a GUI built with Sketch
If all else fails, I recommend trying to contact author through creating an issue on github. If that fails too and you are too tired to continue that fight, have a look at trivial-gamekit (beware: shameful self-plug).
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Should I learn OpenGL, or try building a graphics engine from scratch ?
Learn Common Lisp and high-level 2D graphics using Sketch or trivial-gamekit. It's lispy, super fun and enjoyable way. Seriously. 2D graphics are easy to grasp and intuitive.
cffi
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A few newbie questions about lisp
When you want to do anything that breaks the nice bubble of your Lisp image, you might want to know a bit about your operating system's programming interface. This will come in handy if you ever need to wrap a library with CFFI. There are some things that are pretty inconvenient as a rule (like dealing with any protocol that uses network byte order), but if you stay within the bubble of your Lisp image, you won't really notice them.
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*UPDATE* - CL-OBJC
I'm just posting the work that I have done over the last year or so on CL-Objc. I'm still blocked from better support (e.g., passing structs by value for frameworks like UIKit). I just wanted to post what I have done online for others interested in the work or motivated to collaborate on this.
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Waiting on feedback - CFFI PR
Good morning ladies and gentlemen, I have been waiting on some feedback for PR in CFFI. This feature is blocking me from reviving CL-OBJC. Any help will be appreciated. Thank you in advance.
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Anyone else able to kill threads in SBCL on M1 mac?
Is that actually https://github.com/cffi/cffi/commit/33970351e71bb5f12ba56fc40270089e948ae112 ? I.e. after loading cl+ssl. (Although Hunchentoot does not interrupt threads)
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Programming the Raspberry Pi GPIO pins using Common Lisp?
Maybe access the pins using CFFI, https://github.com/cffi/cffi package and one the libraries mentioned here? https://www.bigmessowires.com/2018/05/26/raspberry-pi-gpio-programming-in-c/
- Why Functional Programming Should Be the Future of Software
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Updating Quicklisp Packages
FTR, on my system QL fetches CFFI 0.23.0 and the fix/error I'm talking about is https://github.com/cffi/cffi/blob/master/src/libraries.lisp#L106 and seems to have been added iin this PR https://github.com/cffi/cffi/pull/173/commits/263b38f4f2600dbacde8f2b313620c35a563c6df so the fix should be in CFFI 0.24.0 released 24 March 2021.
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CFFI and frameworks on OSX
FTR: this is the PR https://github.com/cffi/cffi/pull/173/commits/263b38f4f2600dbacde8f2b313620c35a563c6df
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
C: Alternatively (more difficult) you could try to wrap the underlying C layers of either of those mentioned under Python with CFFI. The C-based game engine, Raylib, is also wrappable this way. I finished a super cool walking simulator in CL with that, but it is more tedious than the others since raylib is really barebones.
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Common Lisp
I feel inspired to start Lisp after being disappointed with the "open" source scene of 2021. I'd rather pay LispWorks a yearly fee and be left alone than dealing with unbalanced people in the Python space. The free Lisp implementations also look somewhat isolated from the ideological wars.
However, a C interface is required. Is this one the recommended solution? Is it really portable?
https://common-lisp.net/project/cffi/
What is the speed compared to a Python C extension? Are implementation-specific C interfaces faster (I guess they are)?
Sorry for so many questions, but these can usually only be answered by people who have actually used the interface.
What are some alternatives?
Carp - A statically typed lisp, without a GC, for real-time applications.
cl-autowrap - (c-include "file.h") => complete FFI wrapper
alien-works - Multiplatform game foundation framework for Common Lisp
go-ffi - Go bindings to libffi
tank-command-2000 - A 3d tank game
racket - The Racket repository
cl-opengl - cl-opengl is a set of CFFI bindings to the OpenGL, GLU and GLUT APIs.
trial - A fully-fledged Common Lisp game engine
nature-of-code - Nature of code exercises and examples implemented in Common Lisp
cl-parametric-types - (BETA) C++-style templates for Common Lisp
alloy - A new user interface protocol and toolkit implementation
paip-lisp - Lisp code for the textbook "Paradigms of Artificial Intelligence Programming"