trivial-gamekit
alloy
trivial-gamekit | alloy | |
---|---|---|
7 | 5 | |
164 | 168 | |
- | 3.0% | |
0.0 | 7.2 | |
over 2 years ago | 8 days ago | |
Common Lisp | Common Lisp | |
MIT License | zlib License |
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trivial-gamekit
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
If you insist on learning through game development -- and admittedly I learn best by just jumping in and doing something -- you should at least try making something simpler than a full 3D game first, like a roguelike: https://github.com/borodust/trivial-gamekit, https://borodust.org/projects/trivial-gamekit/.
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Common lisp game development libraries
For something simple, https://github.com/borodust/trivial-gamekit would do.
- Lisp trivial gamekit for 2d game development
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Cl-bodge: a cross-platform Common Lisp game and application framework
Playing with their 'trivial-gamekit' based on cl-bodge now, very nice I think!
https://borodust.org/projects/trivial-gamekit/
alien-works also looks cool and under active development
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[SBCL] Generating a binary of a GUI built with Sketch
If all else fails, I recommend trying to contact author through creating an issue on github. If that fails too and you are too tired to continue that fight, have a look at trivial-gamekit (beware: shameful self-plug).
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Should I learn OpenGL, or try building a graphics engine from scratch ?
Learn Common Lisp and high-level 2D graphics using Sketch or trivial-gamekit. It's lispy, super fun and enjoyable way. Seriously. 2D graphics are easy to grasp and intuitive.
alloy
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What graphics apis do you like and why?
I don't hate the one I wrote for Alloy's Simple renderer protocol: https://github.com/Shirakumo/alloy/blob/master/renderers/simple/protocol.lisp
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A free demo for Kandria (written in CL) is now on Steam
Fwiw I'm not using Qtools in Kandria, but rather Alloy https://github.com/shirakumo/alloy
- Should I learn OpenGL, or try building a graphics engine from scratch ?
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I’m looking to contribute to docs
Yes, Alloy could definitely use documentation!
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What Lisp Things Are You Wishing For In 2021
Contributors to the Alloy UI toolkit.
What are some alternatives?
Carp - A statically typed lisp, without a GC, for real-time applications.
jak-project - Reviving the language that brought us the Jak & Daxter Series
alien-works - Multiplatform game foundation framework for Common Lisp
weblog - a weblog
tank-command-2000 - A 3d tank game
nature-of-code - Nature of code exercises and examples implemented in Common Lisp
cl-opengl - cl-opengl is a set of CFFI bindings to the OpenGL, GLU and GLUT APIs.
lispgames
vpetjam - Entry for the Dogpit Virtual Pet Jam
sketch - A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more.