triple-triad-godot
godot-game-template
triple-triad-godot | godot-game-template | |
---|---|---|
1 | 11 | |
70 | 565 | |
- | 3.9% | |
1.8 | 7.9 | |
over 3 years ago | 2 months ago | |
GDScript | GDScript | |
- | MIT License |
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triple-triad-godot
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Almost every day in the last 4 years I used Godot Engine + Linux to make games. I recently created a MIT-licensed godot-game-template, a starter project that everyone can use and contribute to!
- https://github.com/crystal-bit/triple-triad-godot
godot-game-template
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Adding support to Godot 4 for my godot-game-gemplate: I decided to focus on desktop platforms, is this a bad move? I want to know what do you think
Basically I explained everything in this issue: https://github.com/crystal-bit/godot-game-template/issues/80
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A list of godot templates, please help me look for more!
I don't actually know what this does, but it looks really well done (https://github.com/crystal-bit/godot-game-template) (general game template with some scene managers)
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What can I use to make games for my students who use Chromebooks?
If you go with Godot, you can use a template like crystal-bit/godot-game-template to automate pushing a build to github pages. Then you can share a link for students to play.
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Just released a GitHub action to setup Godot (.NET version with C# support) on macOS, Windows, and Linux CI/CD runners!
FYI, there is also abarichello/godot-ci which I think supports 3 and 4 with and without C#. I use it via crystal-bit/godot-game-template and it exports web and native builds, hosts web builds on GitHub pages, and pushes builds to itchio.
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Share the tools you use for game design, coding and narrative
Check out crystal-bit/godot-game-template for a github template for godot games that build for those platforms with Github Actions. I haven't actually used any of them but the html5 one yet, but really nice that it was so easy to setup.
- I just published the biggest release of the Godot Game Template so far! (and just reached 200+ stars on GitHub!)
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How should we structure our rpg game? Scenes etc, not the folders
I often wonder about this too - is it better to switch scenes or have a very basic "main" scene that's basically just a persistent container for more substantive scenes which are instantiated and freed as needed. Haven't tried it yet but I did stumble across this github repo which demonstrates one approach: https://github.com/crystal-bit/godot-game-template
- I just released godot-game-template v2021.11.0 ! Includes support to 3.4, scenes management, GitHub CI automatic exports on commit, and other utils!
- Just released Godot Game Template v2021.11.0 - A starter project with Continuos Integration, scenes management and other utils!
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Collect carrots and continue the journey with Karooto no Gase (HTML5 + Android)
The game has been made using the Godot Game Template, check it out if you want automatic CI builds + extra utils for your game!
What are some alternatives?
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
space-shooter - Shoot 'em up game, developed for the Hacktoberfest 2019 event with the Crystal Bit community.
inkgd - Implementation of inkle's Ink in pure GDScript for Godot, with editor support.
godot-ci - Docker image to export Godot Engine games. Templates for Gitlab CI and GitHub Actions to deploy to GitLab Pages/GitHub Pages/Itch.io.
godot-limage - Turn .kra .psd .ora images into Godot scenes. [v0.3]
angry-aliens - Angry Birds like mobile game. Used for tutorials on how to create a mobile game with Godot 3
defending-todot - "Defend your city by placing towers and destroying enemies!" 2D Tower Defense made with Godot
gibson-cli - Go CLI tool for Gibson framework: package manager, project manager, godot cli parser, class resolver, etc...
Hypnagonia - Therapy through Nightmares
Godot-Touch-Input-Manager - Asset that improves touch input support (includes new gestures) in the Godot game engine. It also translates mouse input to touch input. [Moved to: https://github.com/Federico-Ciuffardi/GodotTouchInputManager]
unity-actions - Github actions for testing and building Unity projects