triple-buffer VS smartstring

Compare triple-buffer vs smartstring and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
triple-buffer smartstring
4 7
79 482
- -
6.3 0.0
2 months ago 8 months ago
Rust Rust
Mozilla Public License 2.0 Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

triple-buffer

Posts with mentions or reviews of triple-buffer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-02.
  • A lock-free single element generic queue
    1 project | /r/C_Programming | 24 Mar 2023
    Great write up! I believe the colloquial name for this algorithm is a "lock-free triple buffer". Here's an implementation in Rust (I couldn't find any c/c++ examples) that has extremely thorough comments that might help completely wrap your head around the synchronization ordering. Rust uses the same semantics for atomic primitives as C11, so it should be pretty easy to match up with your implementation. I came to the same conclusion as you to solve an issue I had with passing arbitrarily large data between two threads in an RTOS system I was working with at my day job. It was an extremely satisfying moment, realizing the index variable was sufficient to communicate all the needed information between the two threads.
  • Rust Is Hard, Or: The Misery of Mainstream Programming
    15 projects | news.ycombinator.com | 2 Jun 2022
    Rust marks cross-thread shared memory as immutable in the general case, and allows you to define your own shared mutability constructs out of primitives like mutexes, atomics, and UnsafeCell. As a result you don't get rope to hang yourself with by default, but atomic orderings are more than enough rope to devise incorrect synchronizations (especially with more than 2 threads or memory locations). To quote an earlier post of mine:

    In terms of shared-memory threading concurrency, Send and Sync, and the distinction between &T and &Mutex and &mut T, were a revelation when I first learned them. It was a principled approach to shared-memory threading, with Send/Sync banning nearly all of the confusing and buggy entangled-state codebases I've seen and continue to see in C++ (much to my frustration and exasperation), and &Mutex providing a cleaner alternative design (there's an excellent article on its design at http://cliffle.com/blog/rust-mutexes/).

    My favorite simple concurrent data structure is https://docs.rs/triple_buffer/latest/triple_buffer/struct.Tr.... It beautifully demonstrates how you can achieve principled shared mutability, by defining two "handle" types (living on different threads), each carrying thread-local state (not TLS) and a pointer to shared memory, and only allowing each handle to access shared memory in a particular way. This statically prevents one thread from calling a method intended to run on another thread, or accessing fields local to another thread (since the methods and fields now live on the other handle). It also demonstrates the complexity of reasoning about lock-free algorithms (https://github.com/HadrienG2/triple-buffer/issues/14).

    I find that writing C++ code the Rust way eliminates data races practically as effectively as writing Rust code upfront, but C++ makes the Rust way of thread-safe code extra work (no Mutex unless you make one yourself, and you have to simulate &(T: Sync) yourself using T const* coupled with mutable atomic/mutex fields), whereas the happy path of threaded C++ (raw non-Arc pointers to shared mutable memory) leads to pervasive data races caused by missing or incorrect mutex locking or atomic synchronization.

  • Notes on Concurrency Bugs
    3 projects | news.ycombinator.com | 28 May 2022
    In terms of shared-memory threading concurrency, Send and Sync, and the distinction between &T and &Mutex and &mut T, were a revelation when I first learned them. It was a principled approach to shared-memory threading, with Send/Sync banning nearly all of the confusing and buggy entangled-state codebases I've seen and continue to see in C++ (much to my frustration and exasperation), and &Mutex providing a cleaner alternative design (there's an excellent article on its design at http://cliffle.com/blog/rust-mutexes/).

    My favorite simple concurrent data structure is https://docs.rs/triple_buffer/latest/triple_buffer/struct.Tr.... It beautifully demonstrates how you can achieve principled shared mutability, by defining two "handle" types (living on different threads), each carrying thread-local state (not TLS) and a pointer to shared memory, and only allowing each handle to access shared memory in a particular way. This statically prevents one thread from calling a method intended to run on another thread, or accessing fields local to another thread (since the methods and fields now live on the other handle). It also demonstrates the complexity of reasoning about lock-free algorithms (https://github.com/HadrienG2/triple-buffer/issues/14).

    I suppose &/&mut is also a safeguard against event-loop and reentrancy bugs (like https://github.com/quotient-im/Quaternion/issues/702). I don't think Rust solves the general problem of preventing deadlocks within and between processes (which often cross organizational boundaries between projects and distinct codebases, with no clear contract on allowed behavior and which party in a deadlock is at fault), and non-atomicity between processes on a single machine (see my PipeWire criticism at https://news.ycombinator.com/item?id=31519951). File saving is also difficult (https://danluu.com/file-consistency/), though I find that fsync-then-rename works well enough if you don't need to preserve metadata or write through file (not folder) symlinks.

  • A bug that doesn’t exist on x86: Exploiting an ARM-only race condition
    6 projects | news.ycombinator.com | 25 Oct 2021

smartstring

Posts with mentions or reviews of smartstring. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-14.
  • Does using "String" instead of "&str" a lot results in unoptimised code?
    3 projects | /r/rust | 14 Aug 2022
    Your use case sounds like it will involve a lot of small strings that use a subset of UTF-8. If you’re concerned about performance, you could look into something like smartstring. Sixbit also looks interesting, but it looks like it won’t give you any more characters and it’d probably require additional computation to do the conversion (and they’d have to be converted back out).
  • Rust Is Hard, Or: The Misery of Mainstream Programming
    15 projects | news.ycombinator.com | 2 Jun 2022
    > If you have a long-running async function, then pass parameters by value! If you have a polymorphic async function, then return your result in a Box.

    I've taken to making heavy use of the smallvec and smartstring crates for this. Most lists and strings are small in practice. Using smallvec / smartstring lets you keep most clone() calls allocation-free. This in turn lets you use owned objects, which are easier to reason about - for you and the borrow checker. And you keep a lot of the performance of just passing around references.

    I tried to use async rust a couple of years ago, and fell on my face in the process. Most of my rust at the moment is designed to compile to wasm - and then I'm leaning on nodejs for networking and IO. Writing async networked code is oh so much easier to reason about in javascript. When GAT, TAIT and some other language features to fix async land I'll muster up the courage to make another attempt. But rust's progress at fixing these problems feels painfully slow.

    https://crates.io/crates/smallvec / https://crates.io/crates/smartstring

  • GitHub - epage/string-benchmarks-rs: Comparison of Rust string types
    3 projects | /r/rust | 25 Mar 2022
    Just to point out, smartstring no longer assumes String memory layout. From the changelog:
  • Why is str not just [char]?
    2 projects | /r/rust | 25 Oct 2021
    There's some really good crates that implement SSO floating around - eg, SmartString. But I agree - its a pity they're needed. Swift built this into the core string type in the language. I think that was the right call.
  • Announcing `compact_str`! A super memory efficient immutable string that is transparently stored on the stack, when possible
    5 projects | /r/rust | 19 Sep 2021
    Comparatively: * SmolStr can inline up to 22 bytes but does not adjust down for 32-bit architectures, meaning it's potentially wasting memory on 32-bit archs. Similarly though it's immutable and Clone is O(1) * SmartString can inline up to 23 bytes, but it's mutable and Clone is O(n). Also this crate makes assumptions about the memory layout of a String, which in theory should be fine, but is a slight caveat.
  • Version 0.19.15 released.
    1 project | /r/Rhai | 31 Mar 2021
    SmartString is used to store identifiers (which tends to be short, fewer than 23 characters, and ASCII-based) because they can usually be stored inline. Map keys now also use SmartString.
  • Speed of Rust vs. C
    17 projects | news.ycombinator.com | 12 Mar 2021
    I’ve been using smartstrings, which is both excellent and maintained. https://github.com/bodil/smartstring

What are some alternatives?

When comparing triple-buffer and smartstring you can also consider the following projects:

bbqueue - A SPSC, lockless, no_std, thread safe, queue, based on BipBuffers

smol_str

left-right - A lock-free, read-optimized, concurrency primitive.

compact_str - A memory efficient string type that can store up to 24* bytes on the stack

Ionide-vim - F# Vim plugin based on FsAutoComplete and LSP protocol

min-sized-rust - 🦀 How to minimize Rust binary size 📦

scrap - 📸 Screen capture made easy!

libskry_r - Lucky imaging library

jakt - The Jakt Programming Language

bitter - Extract bits from a byte slice

mun - Source code for the Mun language and runtime.

redgrep - ♥ Janusz Brzozowski