triple-buffer VS ionide-vscode-fsharp

Compare triple-buffer vs ionide-vscode-fsharp and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
triple-buffer ionide-vscode-fsharp
4 16
79 841
- 0.6%
6.3 8.7
2 months ago 7 days ago
Rust F#
Mozilla Public License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

triple-buffer

Posts with mentions or reviews of triple-buffer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-02.
  • A lock-free single element generic queue
    1 project | /r/C_Programming | 24 Mar 2023
    Great write up! I believe the colloquial name for this algorithm is a "lock-free triple buffer". Here's an implementation in Rust (I couldn't find any c/c++ examples) that has extremely thorough comments that might help completely wrap your head around the synchronization ordering. Rust uses the same semantics for atomic primitives as C11, so it should be pretty easy to match up with your implementation. I came to the same conclusion as you to solve an issue I had with passing arbitrarily large data between two threads in an RTOS system I was working with at my day job. It was an extremely satisfying moment, realizing the index variable was sufficient to communicate all the needed information between the two threads.
  • Rust Is Hard, Or: The Misery of Mainstream Programming
    15 projects | news.ycombinator.com | 2 Jun 2022
    Rust marks cross-thread shared memory as immutable in the general case, and allows you to define your own shared mutability constructs out of primitives like mutexes, atomics, and UnsafeCell. As a result you don't get rope to hang yourself with by default, but atomic orderings are more than enough rope to devise incorrect synchronizations (especially with more than 2 threads or memory locations). To quote an earlier post of mine:

    In terms of shared-memory threading concurrency, Send and Sync, and the distinction between &T and &Mutex and &mut T, were a revelation when I first learned them. It was a principled approach to shared-memory threading, with Send/Sync banning nearly all of the confusing and buggy entangled-state codebases I've seen and continue to see in C++ (much to my frustration and exasperation), and &Mutex providing a cleaner alternative design (there's an excellent article on its design at http://cliffle.com/blog/rust-mutexes/).

    My favorite simple concurrent data structure is https://docs.rs/triple_buffer/latest/triple_buffer/struct.Tr.... It beautifully demonstrates how you can achieve principled shared mutability, by defining two "handle" types (living on different threads), each carrying thread-local state (not TLS) and a pointer to shared memory, and only allowing each handle to access shared memory in a particular way. This statically prevents one thread from calling a method intended to run on another thread, or accessing fields local to another thread (since the methods and fields now live on the other handle). It also demonstrates the complexity of reasoning about lock-free algorithms (https://github.com/HadrienG2/triple-buffer/issues/14).

    I find that writing C++ code the Rust way eliminates data races practically as effectively as writing Rust code upfront, but C++ makes the Rust way of thread-safe code extra work (no Mutex unless you make one yourself, and you have to simulate &(T: Sync) yourself using T const* coupled with mutable atomic/mutex fields), whereas the happy path of threaded C++ (raw non-Arc pointers to shared mutable memory) leads to pervasive data races caused by missing or incorrect mutex locking or atomic synchronization.

  • Notes on Concurrency Bugs
    3 projects | news.ycombinator.com | 28 May 2022
    In terms of shared-memory threading concurrency, Send and Sync, and the distinction between &T and &Mutex and &mut T, were a revelation when I first learned them. It was a principled approach to shared-memory threading, with Send/Sync banning nearly all of the confusing and buggy entangled-state codebases I've seen and continue to see in C++ (much to my frustration and exasperation), and &Mutex providing a cleaner alternative design (there's an excellent article on its design at http://cliffle.com/blog/rust-mutexes/).

    My favorite simple concurrent data structure is https://docs.rs/triple_buffer/latest/triple_buffer/struct.Tr.... It beautifully demonstrates how you can achieve principled shared mutability, by defining two "handle" types (living on different threads), each carrying thread-local state (not TLS) and a pointer to shared memory, and only allowing each handle to access shared memory in a particular way. This statically prevents one thread from calling a method intended to run on another thread, or accessing fields local to another thread (since the methods and fields now live on the other handle). It also demonstrates the complexity of reasoning about lock-free algorithms (https://github.com/HadrienG2/triple-buffer/issues/14).

    I suppose &/&mut is also a safeguard against event-loop and reentrancy bugs (like https://github.com/quotient-im/Quaternion/issues/702). I don't think Rust solves the general problem of preventing deadlocks within and between processes (which often cross organizational boundaries between projects and distinct codebases, with no clear contract on allowed behavior and which party in a deadlock is at fault), and non-atomicity between processes on a single machine (see my PipeWire criticism at https://news.ycombinator.com/item?id=31519951). File saving is also difficult (https://danluu.com/file-consistency/), though I find that fsync-then-rename works well enough if you don't need to preserve metadata or write through file (not folder) symlinks.

  • A bug that doesn’t exist on x86: Exploiting an ARM-only race condition
    6 projects | news.ycombinator.com | 25 Oct 2021

ionide-vscode-fsharp

Posts with mentions or reviews of ionide-vscode-fsharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-17.
  • Ask HN: Why do you think F# is not more popular, even within the .NET ecosystem?
    1 project | news.ycombinator.com | 15 Apr 2023
  • Is there a modern IDE with good support for OCaml?
    2 projects | /r/ocaml | 17 Oct 2022
    I'd love to see something similar to Microsoft's Ionide project or for JetBrains to invest in IDE support.
  • Why OCaml?
    5 projects | news.ycombinator.com | 27 Sep 2022
    > Pretty good, https://ionide.io

    It pains me to admit it because I really like F# but, with due respect to the developers, Ionide and its related projects are the most unstable toolchain I've ever used.

    Spend half a day reloading the editor because the extension keeps hanging on non-trivial MSBuild only to discover that the formatter has truncated in half one of the files you worked on due to a soundness bug. (OCaml's editor support, in contrast, is quite stable.)

    Rider is the best editing experience I've had with F#, by far.

  • How to get a non-broken F# development experience?
    4 projects | /r/fsharp | 5 Sep 2022
    I know it's a recurring topic but it's reaching a high level of pain *again* (see NET SDK 6.0.400 and 7.0.100 previews don't currently work with Ionide).
  • The Case for C# and .NET
    18 projects | news.ycombinator.com | 24 Jul 2022
    I don't disagree but it owes a lot of that to OCaml. That said, since we're talking about C#, F# and VS Code I'm gonna talk about a pet peeve I have. If you open a C# project in VS Code when the "Ionide" (basically the F# plugin for Code) is installed then Ionide thinks it's a F# project and will open some F# stuff after a few seconds (or prompt you to setup some F# stuff in its gitignore). The root cause has been identified (plugin activates when it sees a ".sln" file), a PR have been opened and rejected with no mention as to why (https://github.com/ionide/ionide-vscode-fsharp/pull/1401) and the developers behind it are frustratingly non-communicative about it, closing issues about it (https://github.com/ionide/ionide-vscode-fsharp/issues/1701). Usual rules about OSS maintainers apply, they don't technically owe us users anything ... but man it feels like we're being trolled by now :D
  • Rust Is Hard, Or: The Misery of Mainstream Programming
    15 projects | news.ycombinator.com | 2 Jun 2022
    F# doesn't have a hard dependency on vscode. Resources from MS will obviously encourage using MS tooling, but ionide [1] is really good. The lsp+neovim workflow is not as good but getting better.

    [1] https://ionide.io/

  • Making Ionide less "intrusive" in its new vscode version
    1 project | /r/fsharp | 28 Apr 2022
    Important thread about this: https://github.com/ionide/ionide-vscode-fsharp/issues/1693
  • Perf Avore: A Rule Based CrossPlatform Performance Based Monitoring and Analysis Tool
    5 projects | dev.to | 20 Dec 2021
    Perf Avore was developed on VSCode using the ionide plugin and dotnet cli.
  • A few newbie questions
    2 projects | /r/fsharp | 18 Nov 2021
    I was on .Net 5 but same issue on 6. I tried the fix here- setting FSharp.dotnetRoot explicitly in settings.json and so far it seems better.
  • Debugging tests in VS Code
    1 project | /r/fsharp | 16 Sep 2021
    Make sure to keep an eye on this MR for that very capability :)

What are some alternatives?

When comparing triple-buffer and ionide-vscode-fsharp you can also consider the following projects:

bbqueue - A SPSC, lockless, no_std, thread safe, queue, based on BipBuffers

playwright-dotnet - .NET version of the Playwright testing and automation library.

left-right - A lock-free, read-optimized, concurrency primitive.

proposal-pipeline-operator - A proposal for adding a useful pipe operator to JavaScript.

Ionide-vim - F# Vim plugin based on FsAutoComplete and LSP protocol

Feliz - A fresh retake of the React API in Fable and a collection of high-quality components to build React applications in F#, optimized for happiness

scrap - 📸 Screen capture made easy!

jakt - The Jakt Programming Language

Perla - A cross-platform tool for unbundled front-end development that doesn't depend on Node or requires you to install a complex toolchain

mun - Source code for the Mun language and runtime.

Escalin