trial
paip-lisp
trial | paip-lisp | |
---|---|---|
10 | 65 | |
832 | 7,012 | |
2.0% | - | |
9.9 | 0.8 | |
6 days ago | 7 months ago | |
Common Lisp | Common Lisp | |
zlib License | MIT License |
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trial
- Trial Game Engine Issue
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Submissions to Spring Lisp Game Jam 2023
Little Spark - made with Trial
- Show HN: Kandria, an action RPG made in Common Lisp is now out
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Kandria, an action RPG written in Common Lisp releases in a week on January 11!
The engine is called Trial. https://github.com/shirakumo/trial.
- Lisp-Stick on a Python
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
I don't know what the situation is like for 3D game programming in CL. Shinmera recently kickstarted a game but it's 2D I think and I don't know if his engine (https://github.com/Shirakumo/trial) does 3D. But regardless of what you're using, going into learning how to program while also trying to learn how to use the game engines available in the CL world will probably be a recipe for getting overwhelmed and discouraged. I'd recommend going through the Steve Losh post first and reading A Gentle Introduction to Symbolic Computation and/or Practical Common Lisp to get some solid general familiarity with using CL. Both are available online for free. You can also browse through the Cookbook: https://lispcookbook.github.io/cl-cookbook/
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Common lisp game development libraries
For graphics there's a lot of different variants and options. I use Trial, but that doesn't have any docs yet, I'm afraid.
- Trial: A fully-fledged Common Lisp game engine
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Our Lisp game, Eternia: Pet Whisperer is now out on Steam!
Kandria and Eternia both are built on top of the game engine Trial, which I and a few others at Shirakumo have been working on for some years now. Trial itself makes use of a bunch of lower level libraries like cl-opengl, GLFW, pngload, harmony, etc. but a huge amount of the codebase was written by me. If you're interested in its development, I recommend hopping by the #shirakumo channel on the Freenode IRC network. I'd be happy to answer questions there!
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Idiomatic way to handle non GC objects, i.e. OpenGL textures ?
A good way to do it is to keep a staging area of sorts that keeps track of the manually allocated objects and their state. When you allocate you batch all objects to allocate together and then execute the load in one go, updating the records in the staging area. Then, when you're ready to switch to a different scene or whatever, you diff the staging area against the current set of objects that need to be live and deallocate everything else in one go.
paip-lisp
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Ask HN: Guide for Implementing Common Lisp
PAIP by Peter Norvig, Chapter 23, Compiling Lisp
https://github.com/norvig/paip-lisp/blob/main/docs/chapter23...
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The Meeting of the Minds That Launched AI
Emacs is so much more than a text editor! But I need to stay on topic...
I believe your assessment of LISP (and therefore of MacArthy)'s impact on AI to be unfair. Just a few days ago https://github.com/norvig/paip-lisp was discussed on this site, for example.
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Towards a New SymPy
Sounds like a great project idea to make a toy demo of this direction you'd like to see. Maybe comparable to https://github.com/norvig/paip-lisp/blob/main/docs/chapter15... and https://github.com/norvig/paip-lisp/blob/main/docs/chapter8.... which are a few hundred lines of Lisp each, but do enough to be interesting.
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A few newbie questions about lisp
You could look into Paradigms of AI Programming by Peter Norvig which might interest you regardless of Lisp content.
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Mathematical paradigm?
Lisp has great power, examine PAIP, part II chapters 7 and 8.
- Peter Norvig – Paradigms of AI Programming Case Studies in Common Lisp
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Evidence that GPT-4 has a level of understanding
A computer running Prolog reasons, and that only requires a couple of pages of code. So it seems feasible that the network could have learned some ability to reason within its network.
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Conversation with Larry Masinter about Standardizing Common Lisp
IMHO it's because lisp shines to manipulate symbols whereas the current AI trend is crunching matrices.
When AI was about building grammars, trees, developing expert systems builds rules etc. symbol manipulation was king. Look at PAIP for some examples: https://github.com/norvig/paip-lisp
This paradigm has changed.
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A lispy book on databases
Origen: Conversación con Bing, 4/4/2023(1) gigamonkey/monkeylib-binary-data - GitHub. https://github.com/gigamonkey/monkeylib-binary-data Con acceso 4/4/2023. (2) paip-lisp/chapter4.md at main · norvig/paip-lisp · GitHub. https://github.com/norvig/paip-lisp/blob/main/docs/chapter4.md Con acceso 4/4/2023. (3) bibliography.md · GitHub. https://gist.github.com/gigamonkey/6151820 Con acceso 4/4/2023.
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A Retrospective on Paradigms of AI Programming (2002)
If anyone is interested PAIP is downloadable at https://github.com/norvig/paip-lisp
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
mal - mal - Make a Lisp
ulubis - A Wayland compositor written in Common Lisp
30-days-of-elixir - A walk through the Elixir language in 30 exercises.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Crafting Interpreters - Repository for the book "Crafting Interpreters"
trivial-gamekit - Simple framework for making 2D games
coalton - Coalton is an efficient, statically typed functional programming language that supercharges Common Lisp.
cffi - The Common Foreign Function Interface
picolisp-by-example - The source code of the free book "PicoLisp by Example"
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
slime - The Superior Lisp Interaction Mode for Emacs