trial
nyxt
trial | nyxt | |
---|---|---|
10 | 150 | |
832 | 9,533 | |
2.0% | 0.4% | |
9.9 | 9.8 | |
6 days ago | 13 days ago | |
Common Lisp | Common Lisp | |
zlib License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
trial
- Trial Game Engine Issue
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Submissions to Spring Lisp Game Jam 2023
Little Spark - made with Trial
- Show HN: Kandria, an action RPG made in Common Lisp is now out
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Kandria, an action RPG written in Common Lisp releases in a week on January 11!
The engine is called Trial. https://github.com/shirakumo/trial.
- Lisp-Stick on a Python
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
I don't know what the situation is like for 3D game programming in CL. Shinmera recently kickstarted a game but it's 2D I think and I don't know if his engine (https://github.com/Shirakumo/trial) does 3D. But regardless of what you're using, going into learning how to program while also trying to learn how to use the game engines available in the CL world will probably be a recipe for getting overwhelmed and discouraged. I'd recommend going through the Steve Losh post first and reading A Gentle Introduction to Symbolic Computation and/or Practical Common Lisp to get some solid general familiarity with using CL. Both are available online for free. You can also browse through the Cookbook: https://lispcookbook.github.io/cl-cookbook/
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Common lisp game development libraries
For graphics there's a lot of different variants and options. I use Trial, but that doesn't have any docs yet, I'm afraid.
- Trial: A fully-fledged Common Lisp game engine
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Our Lisp game, Eternia: Pet Whisperer is now out on Steam!
Kandria and Eternia both are built on top of the game engine Trial, which I and a few others at Shirakumo have been working on for some years now. Trial itself makes use of a bunch of lower level libraries like cl-opengl, GLFW, pngload, harmony, etc. but a huge amount of the codebase was written by me. If you're interested in its development, I recommend hopping by the #shirakumo channel on the Freenode IRC network. I'd be happy to answer questions there!
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Idiomatic way to handle non GC objects, i.e. OpenGL textures ?
A good way to do it is to keep a staging area of sorts that keeps track of the manually allocated objects and their state. When you allocate you batch all objects to allocate together and then execute the load in one go, updating the records in the staging area. Then, when you're ready to switch to a different scene or whatever, you diff the staging area against the current set of objects that need to be live and deallocate everything else in one go.
nyxt
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Google Common Lisp Style Guide
If someone invents another browser, Nyxt will be ready to wrap it with Common Lisp: https://github.com/atlas-engineer/nyxt
- Nyxt – The Hacker's Browser
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Is there a bug in `watch-mode`?
I can't reproduce the bug report on flatpak. Bug reports should be reported at https://github.com/atlas-engineer/nyxt/issues/new/choose.
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Rusty revenant Servo returns to render once more
For innovative new browsers, there's Nyxt: https://nyxt.atlas.engineer/
Both are looking for funding and sponsors.
- Nyxt browser: The hacker's browser
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How about having an progress bar at the echo area???
good idea. I know there are some plans for this underway.... looks like just planning phase right now. https://github.com/atlas-engineer/nyxt/issues/3095
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Web Environment Integrity API
I am not a hopeful romantic, but the EU has been investing on vendor neutral web-browsers like Nyxt [0] and the UR Browser [1] through the Horizon Europe program. I doubt that legislators (at least in the EU) will view this as a positive development, assuming EU legislators know what they are doing. On the other hand, lobbying by big tech is still very much a threat.
[0] https://nyxt.atlas.engineer/
[1] https://www.ur-browser.com/en-US
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using keyboard
There are some keyboard centered browsers like Qutebrowser or Nyxt. For Firefox as well as for Chrome based browsers there exist several extensions to implement vim-like keybindings.
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WEBKIT_DISABLE_SANDBOX_THIS_IS_DANGEROUS: Any alternatives?
Am I correct that this is not fixed until this issue is closed (I tried building from source the 3.3.0 release and master branch but both have the exact same issue)?
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Dead link at nyxt.atlas.engineer
Go to the website -> Download -> Download for GNU/Linux -> Get Nyxt for GNU/Linux!
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
qutebrowser - A keyboard-driven, vim-like browser based on Python and Qt.
ulubis - A Wayland compositor written in Common Lisp
luakit - Fast, small, webkit based browser framework extensible by Lua.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
blockit - WebKitGTK adblock extension with Brave's Rust-based adblock engine for backend.
trivial-gamekit - Simple framework for making 2D games
emacs-application-framework - EAF, an extensible framework that revolutionizes the graphical capabilities of Emacs
cffi - The Common Foreign Function Interface
ungoogled-chromium - Google Chromium, sans integration with Google
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
emacs-webkit - An Emacs Dynamic Module for WebKit, aka a fully fledged browser inside emacs