shady
nimgl
shady | nimgl | |
---|---|---|
6 | 2 | |
141 | 356 | |
- | 0.6% | |
3.0 | 0.0 | |
9 months ago | over 2 years ago | |
Nim | Nim | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shady
- How can I add graphics to my nim program?
-
I learned 7 programming languages so you don't have to
I have used Nim for personal projects for 6 years now and it continues to surprise me on how well versed it is for many problem domains. I am fond of it's SPA framework, karax https://github.com/karaxnim/karax for which I wrote a translation utility https://github.com/nim-lang-cn/html2karax Latest Nimv2 release candidate has improved in the ergonomics and syntax that affect compilation to js, so I was able to cleanup my webapp's code to be less verbose. On GPU programming there has been a few projects that touch GPU programming, most notably https://github.com/treeform/shady
-
Why I enjoy using the Nim programming language at Reddit.
This includes the GPU! Yep, that’s right. You can write shaders in Nim. This makes shader code much easier to write because you can debug it on the CPU and run it on the GPU. Being able to run the shader on CPU means print statements and unit tests are totally doable.
-
Compile time evaluation in Nim, Zig, Rust and C++
You can do a lot with Nim at compile time, check out my talk on Nim Metaprogramming not just for FizzBuzz, but real world applications: https://fosdem.org/2022/schedule/event/nim_metaprogramming/
I am working an a macro to compile Nim code into GLSL. So not only can you write Nim to C or Nim to JS, it can also (in limited way) do Nim to GLSL GPU Shaders. See here: https://github.com/treeform/shady
I am also working on a macro system similar to SWIG, where using a some macros one can write a Nim library and generate wrappers for your NIM library for many languages like C, Python, JS, Ruby. See here: https://github.com/treeform/genny
-
Building a simple room-based chat application in Nim (using HTMX)
See this as one of the examples: https://github.com/treeform/shady
It makes debugging shaders much easier as you can use print statements and unit tests. You can also share code between CPU and GPU side.
nimgl
-
How can I add graphics to my nim program?
Use nimgl. It supports Vulkan, OpenGL, ImGUI. I wouldn't use Vulkan cos it's very low level.
-
Nim for game development? What are some good frameworks & libs?
if you'd like something more low-level, there is nimgl which is quite similar to LWJGL
What are some alternatives?
karax - Karax. Single page applications for Nim.
ludo - A libretro frontend written in golang
RFCs - A repository for your Nim proposals.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
flask_example - Simple examples of the power of flask
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
pixie - Full-featured 2d graphics library for Nim.
nimqml - Qt Qml bindings for the Nim programming language
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
nim_emscripten_tutorial - Nim emscripten tutorial.
nim-csfml - Nim bindings to SFML multimedia/game library