boxy
shady
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boxy
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Nim v2.0 Released
Not by itself! But together with other library boxy you can: https://github.com/treeform/boxy
You should use pixie to load textures, create text, rasterize vector graphic etc... and send them to boxy to be drawn every frame.
Yes Pixie is CPU only, and just like you can't use Cairo or Skea for real time games you can't use Pixie, but boxy you totally can.
- How can I add graphics to my nim program?
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Simple Gamepad Support
I made it because I really like pixie/boxy/windy combo, but there is no gamepad support built-in.
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Is Fidget usable for implementation of 3D rendering?
The author Fidget actually has a number of other great libraries that are part of the rendering stack. Notably, Pixie for text and shape rendering in 2D, Boxy for rendering textures to the GPU via opengl, and then Windy for an OS window context and user events, and a number of other libraries related to 3D rendering.
shady
- Shady is a small intermediate shading language and compiler for research
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Vcc – The Vulkan Clang Compiler
Sounds cool, but this requires yet another language to learn[0]. As someone who only has limited knowledge in this space, could someone tell me how comparable is the compute functionality of rust-gpu[1], where I can just write rust?
[0] https://github.com/Hugobros3/shady#language-syntax
[1] https://github.com/EmbarkStudios/rust-gpu
- Why aren't there constantly more shading languages popping up all the time like other languages?
- The trouble with SPIR-V, 2022 edition
What are some alternatives?
cpython - Alternative StdLib for Nim for Python targets, hijacks Python StdLib for Nim
slang - Making it easier to work with shaders
nim-gamepad - Cross-platform gamepad library for nim
SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)
owlkettle - A declarative user interface framework based on GTK 4
SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
pixie - Full-featured 2d graphics library for Nim.
cg2c
vulkan - Vulkan C bindings for Nim
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
windy - Windowing library for Nim using OS native APIs.
xshade - "cross shade" meta shading language and compiler