catapult
RVS_ParseXMLDuration
catapult | RVS_ParseXMLDuration | |
---|---|---|
1 | 2 | |
0 | 1 | |
- | - | |
8.3 | 1.9 | |
about 2 months ago | almost 2 years ago | |
Rust | Swift | |
- | MIT License |
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catapult
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Ask HN: Show me your half baked project
https://github.com/travbid/catapult
A sort of Cargo/NPM/poetry for C++.
I don't have a lot of confidence in Conan and I see people struggle with CMake. This project combines a lot of ideas from both of those and hopefully makes things easier by basically combining the two into one tool.
It has some overlap with Meson but I didn't like particularly like Meson either.
Build recipes are written in Starlark - a subset of Python with a focus on immutability also used by Bazel and Buck2.
It can currently generate build files for Ninja and MSVC. There's no reason it couldn't also build for XCode and Make I just haven't done that yet.
It's still at a proof-of-concept stage as I test out ideas.
RVS_ParseXMLDuration
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Ask HN: Show me your half baked project
Well, these ones aren't "half-baked," but they are no longer being maintained (archived):
[0] https://github.com/RiftValleySoftware/RVS_IPAddress
[1] https://github.com/RiftValleySoftware/RVS_ParseXMLDuration
[2] https://github.com/RiftValleySoftware/RVS_ONVIF
This project is unfinished (I just walked away from it, as it wasn't really giving me what I wanted):
[3] https://github.com/RiftValleySoftware/RVS_GTDriver
This one is "half-baked," I believe. I never really took it particularly far:
[4] https://github.com/RiftValleySoftware/RVS_MediaServer
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Code Colocation Is King
Not completely. The way that it works for me, is that I start work on a project, and, while building, I notice that some code that I'm working on is:
1) Pretty complex, and fairly insular; and/or
2) Possibly useful, elsewhere.
If that's the case, I will then stop work on the main project, and take some time to extract and "genericize" the subproject. I'll usually set it up as a standalone open-source project; complete with tests and documentation.
This may happen before I have completed the coding in the main project, or may happen as the result of a review, after the fact.
In some cases, I very clearly need to develop a subproject before starting on the main project, or before certain milestones within that project (for example, SDKs or drivers). In that case, the timelines are completely separate.
If you look at my GH repos, you'll see a whole bunch of these projects, including some rather strange ones, like an XML duration parser[0]. These are the types of projects that I extract.
In some cases, I end up not using the extracted project in my main project (happens to some of my UI widgets). In that case, even though I am not using it, I still have an excellent project for the future. Here's an example[1]. I have ended up not using the spinner in my own work, as it was too obtrusive a widget, but it's nice to have it available for future projects.
[0] https://github.com/RiftValleySoftware/RVS_ParseXMLDuration
[1] https://github.com/RiftValleySoftware/RVS_Spinner
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