transrangers
An efficient, composable design pattern for range processing (by joaquintides)
mesh-ripper
Mesh Player in the style of ParaView (by rezural)
transrangers | mesh-ripper | |
---|---|---|
12 | 1 | |
106 | 5 | |
- | - | |
2.6 | 0.0 | |
almost 3 years ago | almost 3 years ago | |
C++ | Rust | |
- | Creative Commons Zero v1.0 Universal |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
transrangers
Posts with mentions or reviews of transrangers.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-04.
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Three Benchmarks of C++20 Ranges vs Standard Algorithms
I posted this some time ago, but it maybe relevant in the context of this discussion: https://github.com/joaquintides/transrangers
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Transrangers in Rust: a C++/Rust comparison
This intro to transrangers explains why push-based designs are expected to be faster than pull-based ones. The discussion is C++, but the main themes should apply to Rust as well.
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First crate: pushgen, push-based approach to iterators and streams.
I read an interesting post on a push-based approach to handling ranges instead of the normal pull-based approach that iterators take: transrangers.
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What's everyone working on this week (25/2021)?
I've been doing some experimenting based on a recent C++ post on transrangers but with a trait and type-state based approach. So far I think it's shaping up to be rather nice, but time will tell.
- Transrangers: an efficient, composable design pattern for range processing
-
Transrangers
The non-recursive version works really well, see this benchmark with results:
mesh-ripper
Posts with mentions or reviews of mesh-ripper.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-21.
What are some alternatives?
When comparing transrangers and mesh-ripper you can also consider the following projects:
ledit - Simple no bullshit text editor
vulkan-rs
LEdit - A basic text editor that runs in the terminal
kmdnd - A D&D 5e API Server in Rust
pass-import - A pass extension for importing data from most existing password managers
ky - :key: ky - Simple and secure password manager
grove - a rust library for pairing different implementations of balanced trees with different kinds of data that can be stored in the tree nodes