dae
foundry-mods
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dae
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Module/Macro Help - Immersive Goggles of Night (I worked this out and wanted to share so others could make use of it)
By using the Dynamic Active Effects and Active Token Effects modules, you can achieve this (pictures).
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Handy 5e Modules List
DAE - This module modifies how active effects behave over and above what is supported in core. An active effect allows you to modify values on an actor (e.g. Strength). You can create effects directly on an actor or create them on an item and have them transfer to the actor when the item is added to the actor.
- Active Effects and Magic Items
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[D&D5e] Issue on using DAE with Level Advancement on Homebrew content
This definitely looks like a bug to me. I'd open an issue for it over on Tim's Gitlab for DAE
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Necessary/Useful Modules & current version update?
Dynamic Active Effects
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dnd5e Active Effects Modules for minimalists
These modules are almost entirely redundant in a game that uses tposney's Midi QOL and DAE. The top of the line module lineup for automating combat in dnd5e is absolutely dependent on these two. They are extremely powerful, versatile, and complex. I've used them in the past and would recommend them in a heartbeat for GMs who are interested in going down the rabbit hole of high-automation 5e games.
- What's your D&D unpopular opinion?
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Better Rolls and Situational Bonuses (such as Great Weapon Master)
Bless can be added using Dynamic Active Effects and should be auto-configured within Dynamic Effects SRD (I believe there are also macros for this in FVTT Community Macros as well which allow you to toggle bless on/off)
- DAE Breaking Character Sheet
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Where can I find documentation info on the syntax?
Further to my previous comment, looking at the DAE documentation:
foundry-mods
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FoundryVTT V11 Module Compatibility
Dice Tray
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Handy 5e Modules List
Combat Enhancements - Adds additional features to Foundry's combat tracker.
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Where do I start creating a game system?
I found looking at the Boilerplate system to be crucial in helping me understand how a foundry game is supposed to be structured. Also if it's similar to already existing systems, looking at them for "hey how do you implement xyz" is going to be really helpful (and in my case, the game system I was looking at was also built on Boilerplate).
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Bundle of Holding Mega PDF
Welcome to the party! We've got pretty good support in Foundry via https://gitlab.com/asacolips-projects/foundry-mods/archmage, and a dedicated channel in the Foundry discord
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What VTT is best suited for Pathfinder?
Dice Tray: https://gitlab.com/asacolips-projects/foundry-mods/foundry-vtt-dice-calculator
- ELI5 - What is one useful add-on module and what does it do?
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Riizu's Module Cheat Sheet
Dice Tray: Easily drag and drop dice or generate complex dice rolls
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What are your favorite Foundry modules?
Combat Enhanacements - adds some extra info and controls to the combat tracker.
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Necessary/Useful Modules & current version update?
Dice Tray
- A quick example of how I run a few rounds of combat
What are some alternatives?
Dynamic-Effects-SRD - A compendium pack for SRD items, spells, feats etc configured for use with Dynamic Effects, Midi QoL and About Time
fvtt-hp-bar - Modifies the HP bar in various systems to represent the complexities of character health.
dfreds-convenient-effects - A FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system.
token-mold
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
Bryans-Preferred-Modules-for-FoundryVTT - My personally cultivated list of FoundryVTT Modules for Dungeons and Dragons 5e and Pathfinder 2e that play nicely together without creating an overwhelming amount of UI options or causing noticeable FPS drops.
midi-qol
ddb-importer - Integrate your dndbeyond.com content into Foundry virtual tabletop
automated-jb2a-animations
foundry-group-initiative - Module for Foundry VTT that allows you to roll grouped initiative.
midi-srd
fvtt-module-furnace