dae
By tposney
fvtt-tokenactionhud
Creating a token action HUD module for Foundry VTT (by Drental)
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dae | fvtt-tokenactionhud | |
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17 | 8 | |
- | 30 | |
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- | 3.6 | |
- | 13 days ago | |
JavaScript | ||
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dae
Posts with mentions or reviews of dae.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-12.
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Module/Macro Help - Immersive Goggles of Night (I worked this out and wanted to share so others could make use of it)
By using the Dynamic Active Effects and Active Token Effects modules, you can achieve this (pictures).
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Handy 5e Modules List
DAE - This module modifies how active effects behave over and above what is supported in core. An active effect allows you to modify values on an actor (e.g. Strength). You can create effects directly on an actor or create them on an item and have them transfer to the actor when the item is added to the actor.
- Active Effects and Magic Items
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[D&D5e] Issue on using DAE with Level Advancement on Homebrew content
This definitely looks like a bug to me. I'd open an issue for it over on Tim's Gitlab for DAE
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Necessary/Useful Modules & current version update?
Dynamic Active Effects
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dnd5e Active Effects Modules for minimalists
These modules are almost entirely redundant in a game that uses tposney's Midi QOL and DAE. The top of the line module lineup for automating combat in dnd5e is absolutely dependent on these two. They are extremely powerful, versatile, and complex. I've used them in the past and would recommend them in a heartbeat for GMs who are interested in going down the rabbit hole of high-automation 5e games.
- What's your D&D unpopular opinion?
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Better Rolls and Situational Bonuses (such as Great Weapon Master)
Bless can be added using Dynamic Active Effects and should be auto-configured within Dynamic Effects SRD (I believe there are also macros for this in FVTT Community Macros as well which allow you to toggle bless on/off)
- DAE Breaking Character Sheet
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Where can I find documentation info on the syntax?
Further to my previous comment, looking at the DAE documentation:
fvtt-tokenactionhud
Posts with mentions or reviews of fvtt-tokenactionhud.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-07.
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What does everyone use for their Sci Fi needs?
The GURPS Game Aid module runs GURPS really well on the foundry and combined with the Token Action HUD makes it really simple for my players. The makers of GCA have a list of modules that work well with it, and several youtube videos to help get you started.
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Help, I've destroyed my action bar!
That looks like the Token Action HUD module, you can find its documentation here: https://github.com/Drental/fvtt-tokenactionhud
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Handy 5e Modules List
fvtt-tokenactionhud - This module populates a repositionable HUD showing the most common actions for a selected token.
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48 Useful V10-Compatible Modules [5e]
Token Action HUD - Creates a little floating toolbar to quickly reach a character's actions, saves, spells, etc.
- I hate the new system lock in foundryvtt 10 is there a way to get resources out?
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Must Have Modules for Version V.10
Token Action HUD. Allows you to run combat without needing to open any character sheet.
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Necessary/Useful Modules & current version update?
Token Action HUD
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Storyteller mod inspired by the storyteller from Pathfinder: Kingmaker, Owlcat game
Mod for skill check: https://github.com/Drental/fvtt-tokenactionhud
What are some alternatives?
When comparing dae and fvtt-tokenactionhud you can also consider the following projects:
Dynamic-Effects-SRD - A compendium pack for SRD items, spells, feats etc configured for use with Dynamic Effects, Midi QoL and About Time
Active-Auras
dfreds-convenient-effects - A FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system.
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
FoundryVTT-Tabbed-Chatlog - Splits the Chatlog into In Character (per scene), Rolls (per scene), and Out of Character (global).
midi-qol
foundryvtt-drag-ruler - A Foundry VTT module that shows a ruler when dragging tokens so you can see how far you've dragged them
automated-jb2a-animations
always-hp
midi-srd
gcs - GURPS Character Sheet
dae vs Dynamic-Effects-SRD
fvtt-tokenactionhud vs Active-Auras
dae vs dfreds-convenient-effects
fvtt-tokenactionhud vs dfreds-convenient-effects
dae vs macros
fvtt-tokenactionhud vs FoundryVTT-Tabbed-Chatlog
dae vs midi-qol
fvtt-tokenactionhud vs foundryvtt-drag-ruler
dae vs automated-jb2a-animations
fvtt-tokenactionhud vs always-hp
dae vs midi-srd
fvtt-tokenactionhud vs gcs