toxiclibs VS PolyWorld

Compare toxiclibs vs PolyWorld and see what are their differences.

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toxiclibs PolyWorld
1 1
170 78
- -
0.0 3.8
almost 2 years ago 4 months ago
Java Java
GNU Lesser General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of toxiclibs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-03.


Posts with mentions or reviews of PolyWorld. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-24.
  • How to go about adding roads to a proc gen'd heightmap?
    3 projects | /r/proceduralgeneration | 24 Jul 2021
    Not sure if that helps in any way, but our Java implementation for the polygonal map gen can be found in Terasology/PolyWorld with the majority of the math in the delauny package. Maybe that's of any help to you, C# and Java may have enough similarities that it could be of help...

What are some alternatives?

When comparing toxiclibs and PolyWorld you can also consider the following projects:

TerasologyLauncher - Terasology Launcher is the official launcher for the open source game Terasology.

3DWorld - 3D Procedural Game Engine Using OpenGL

MetalRenegades - A harsh western world with a robotic twist.

Cities - Procedural city & road placement

FXGL - Java / JavaFX / Kotlin Game Library (Engine)

Cubyz - Voxel game with extensive modding API and procedural generated content.

Terasology - Terasology - open source voxel world

generativeart - Generative Art in Go

building-blocks - A voxel library for real-time applications.