tolc VS avendish

Compare tolc vs avendish and see what are their differences.

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tolc avendish
9 34
37 410
- 1.0%
0.0 8.5
almost 2 years ago 6 days ago
CMake C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tolc

Posts with mentions or reviews of tolc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-25.
  • CLI11 is making all the other options libraries look bad, does anyone have a comparison from experience?
    6 projects | /r/cpp | 25 Aug 2022
    I love CLI11! It has been pretty easy all the way through. Used to use lyra before but since I wanted to have subgroups in Tolc I had to switch. Great job on CLI11 if the author is in the chat :)
  • Show HN: A Bindings Compiler for C++
    1 project | news.ycombinator.com | 3 Jul 2022
  • C++ Show and Tell - July 2022
    20 projects | /r/cpp | 2 Jul 2022
  • Finding the right order to define objects
    2 projects | /r/cpp | 21 Apr 2022
    I'm working on a project called Tolc that is generating bindings from C++ to other languages. When creating bindings to a class MyClass, it needs to be defined before any code using that class (for example a function that returns an instance of it). Therefore I needed to know in which order to define things. Honestly I just had so much fun solving this problem (using some C++20 and features) that I wrote a post so sum it all up:
  • A C++ Bindings Compiler
    5 projects | news.ycombinator.com | 8 Mar 2022
    Hi everyone!

    Some friends and I were unhappy with how much work it was to use C++ from other languages. We were working in the optimizations industry and often had to prototype with python. Eventually, we created a tool to make it easier for C++ to talk to python (by generating pybind11). Later, javascript via WebAssembly was added as well. It's now at a point where it's very easy to just create a C++ library and use it from any of those languages without change. We're planning on slowly adding more languages as needed/requested. The next on the list are Swift and Kotlin.

    It does not require any change to your existing public interface, but simply reads it and creates the bindings off of that. It should also work on Linux (Debian), MacOS, and Windows (Visual Studio). Here's a small demo if you'd like to test:

    https://github.com/Tolc-Software/tolc-demo

    And here are the repositories with the source code:

    https://github.com/Tolc-Software/tolc - The executable

    https://github.com/Tolc-Software/frontend.py - The python bindings generator

    https://github.com/Tolc-Software/frontend.wasm - The WebAssembly bindings generator

    https://github.com/Tolc-Software/Parser - The C++ parser

    It is dual licensed with AGPL and, if someone wants, a commercial license as well.

    Would be cool if someone finds it useful!

  • An easier way to use C++ from other languages
    1 project | /r/programming | 8 Mar 2022
  • A bindings compiler for C++
    1 project | /r/programming | 8 Mar 2022
    6 projects | /r/cpp | 8 Mar 2022
    https://github.com/Tolc-Software/tolc - The executable and CMake wrappers
  • I cried at that moment.
    2 projects | /r/ProgrammerHumor | 17 Jan 2022
    I’m just gonna drop this here: https://github.com/Tolc-Software/tolc

avendish

Posts with mentions or reviews of avendish. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-22.
  • Ask HN: What audio/sound-related OSS projects can I contribute to?
    22 projects | news.ycombinator.com | 22 Mar 2023
    Happy to introduce you to https://ossia.io there are a lots of tasks open! You can check the projects for the general development axes: https://github.com/ossia/score/projects?query=is%3Aopen ; e.g. Audio, Musicality, Integrations, JACK & Linux integration (some are in Classic projects mode) all have audio-related tasks, some easy, some hard.

    Creating new Avendish plug-ins (docs: https://celtera.github.io/avendish/) could also be fairly useful, here's a very basic example one: https://github.com/celtera/avendish/blob/main/examples/Advan...

  • Learning C++ for Multimedia and Audio programming
    5 projects | /r/cpp | 25 Jan 2023
    If you are interested in making max, pd, etc... extension you can look into https://github.com/celtera/avendish : it's made exactly for this and tries to stay very close from standard C++ unlike most existing audio frameworks which often come with their own bespoke standard library reimplementation. The documentation also tries to explain the c++ features it used, you might find this useful!
  • Soursop and Ponies in Kona: A C++ Committee Trip Report
    4 projects | news.ycombinator.com | 27 Nov 2022
    to automatically generate safe dlopen stubs for runtime dynamic library loading from header files

    and through the C++ one (this one is an extremely quick and dirty prototype):

    https://github.com/ossia/score/blob/master/src/plugins/score...

    to pre-instantiate get(aggregate), for_each(aggregate, f) and other similar functions in https://github.com/celtera/avendish because of how slow it is when done through TMP (doing it that way removed literally dozens of megabytes from my .o and had a positive performance impact even with -O3) ; so I weep a lot when I read that people in the committee object to pack...[indexing]

  • Cognitive Loads in Programming
    5 projects | news.ycombinator.com | 31 Aug 2022
    I really don't know about this, I'm writing audio & media effects in a fairly declarative style with https://github.com/celtera/avendish and I'm so much more productive that it's not even funny - I can rewrite entire effects from scratch in the time that it used to take me to find a bug somewhere
  • Ask HN: Who is using C++ as the main language for new project?
    26 projects | news.ycombinator.com | 12 Aug 2022
  • A framework for audio software development
    3 projects | news.ycombinator.com | 20 Jul 2022
  • Clap: The New Audio Plug-In Standard
    4 projects | news.ycombinator.com | 15 Jun 2022
    For anyone using c++, my declarative system has some amount of support for clap: https://github.com/celtera/avendish / https://celtera.github.io/avendish/

    But unlike clap, targetting this also gives direct access to a few other environments, namely Max, Pd, ossia score, with the list hopefully growing.

    Here is an example minimal plugin : https://github.com/celtera/avendish/blob/main/examples/Raw/M...

    Note that unlike pretty much every other c/c++ plugin API, the plugin code does not need to include any header, everything is done through reflection of struct members at compile-time.

    Here's a per-sample noise generator which uses a small library of pre-made ports: https://github.com/celtera/avendish/blob/main/examples/Helpe...

    And a very naive buffer-based audio filter : https://github.com/celtera/avendish/blob/main/examples/Helpe...

    UI is supported without relying on a specific UI library, only on a canvas painter concept which can then target Qt, NanoVG, and others to come: https://github.com/celtera/avendish/blob/main/examples/Helpe...

    since it binds directly to audio APIs at compile time, it has pretty much zero code size in itself, the smallest plugin it generates for VST2 is around 7kb IIRC

  • WG21, aka C++ Standard Committee, April 2022 Mailing
    3 projects | /r/cpp | 25 Apr 2022
    I've ported my lib https://github.com/celtera/avendish to P1061's experimental clang implementation to replace boost.pfr (https://github.com/celtera/avendish/blob/main/include/avnd/common/aggregates.hpp#L67) and it works great, it's only missing pack indexing because right now one still needs to do something like
  • Why LSP?
    14 projects | news.ycombinator.com | 25 Apr 2022
    Working on a sunset of this with https://github.com/celtera/avendish - C++ reflection makes this very easy
  • Unreal vs. Unity Opinion
    5 projects | news.ycombinator.com | 17 Apr 2022
    so interesting, as a mostly C++ dev, UE's C++ style feels absolutely awful aha. Of course they have to be here because c++ used to not have reflection but I think that nowadays one could use similar principles as the ones I've tried to develop for audio / media objects in https://github.com/celtera/avendish to implement game objects / UObject in a much cleaner way and with better compile times

What are some alternatives?

When comparing tolc and avendish you can also consider the following projects:

PhotonLibOS - Probably the fastest coroutine lib in the world!

proposal - Go Project Design Documents

AnyAny - C++17 library for comfortable and efficient dynamic polymorphism

DtBlkFx - Fast-Fourier-Transform (FFT) based VST plug-in

kelcoro - C++20 coroutine library

csound_max - csound6~ object for Max/MSP

diskwrite - An alternative to the Linux `dd`, written in C.

nanobind - nanobind: tiny and efficient C++/Python bindings

Reduct Storage - A time series database for storing and managing large amounts of blob data [Moved to: https://github.com/reductstore/reductstore]

DPF - DISTRHO Plugin Framework

SAFD-algorithm - An app to compute the coefficients of a function development in a spherical harmonics convergent series.

clap-imgui - Minimal example of prototyping CLAP audio plugins using Dear ImGui as the user interface.