todomvc
Phaser
todomvc | Phaser | |
---|---|---|
60 | 182 | |
28,485 | 35,792 | |
0.1% | - | |
7.5 | 9.6 | |
19 days ago | 4 months ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
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todomvc
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Unison Cloud
The odd thing is unison started purely as a language. Now there's a platform.
I often find the best way to understand complex things is to dig all the way back to when they were being thought up. In this case there's a blog post from 2017 that I still find useful when thinking about Unison:
https://pchiusano.github.io/2017-01-20/why-not-haskell.html
Key quote:
Composability is destroyed at program boundaries, therefore extend these boundaries outward, until all the computational resources of civilization are joined in a single planetary-scale computer
(With the open sourcing of the language I doubt it will be one computer anymore, but it's an interesting window into the original idea)
Personally I find there's a lot to this. It's interesting that we're really, really good at composing code within a program. I can map, filter, loop and do whatever I want to nested data structures with complete type safety to my heart's content. My editor's autocompleting, docs are showing up on hover, it's easy to test, all's well.
But as soon as I want cron involved, and maybe a little state-- this is all wrecked. Also deployment gets more annoying as they talk about a lot.
So I think Unison always had to have a platform to support bringing this stuff into the language, even though they built the language first.
I'd love to hear some opinions from outside Unison about how they like using this language, tooling and hosting.
I'd like to hear this too.
Also, it would be great if there was something like https://eugenkiss.github.io/7guis/ or https://todomvc.com/ for platforms that we could use to compare Unison, AWS, etc etc. Or is there already a 7GUIs for platforms that I don't know about?
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Hooking-up a headless CMS to React apps
git clone --depth=1 https://github.com/tastejs/todomvc.git
- TodoMVC: Helping you select an MV* framework
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Is Software Engineering Real Engineering?
The problem with this question is that, if it's not engineering, what is it? A better question is motivated by studying the history of chemistry and its progenitor, alchemy. That is: is software development alchemy or chemistry?
Software development alchemy. Just like alchemy, software dev is not standardized, everyone has their own idiosyncratic naming systems, classifications and rules-of-thumb. Like alchemists, software engineers are often jealous of their proprietary knowledge. Just like alchemists, they admired, feared and loathed for having secret knowledge. And just like alchemists, you have to be exceedingly brilliant to work in such a chaotic field and get anything done.
What changed alchemy into chemistry, and what is the analog to that in software? Arguably the change started with notion of conservation of mass and energy, and the development of the periodic table (thanks to Lavoisier and Mendeleev, respectively). As for what that analog is for software, first we need a characterization of the field. With alchemy and chemistry both, it's essentially mixing stuff together, heating and cooling it, and seeing what happens. But what is it for software?
Software engineering is often mistaken for computer science. Computer science is a tiny subset of software engineering. In practice, almost all of computer science is encapsulated in a few, tiny standard libraries - the places where bubble-sorts and hash maps live. (This mistake is consistent, and leads to "leet code" style interview questions which are irrelevant to actual work). I'd characterize software engineering as the set of solutions to a boundary value problem[0] described as "a set of interacting screens with behaviors pleasing to humans". The current solutions to this problem have been idiosyncratically shaped by resource constraints that rapidly relaxed over time[1], and characterized by elements discovered at random by necessity: e.g. kernels, processes, files, procedures, terminals, etc. In this analysis "language" functions as a kind of "coordinate system" as in physics[2][3], within which each of these elements are described, and within which elements are combined to make new elements, which eventually yield a solution to the boundary problem (which is termed "application").
I don't particularly know what the standardization of software engineering will look like, but I'm certain that this analysis, or something similar to it, is the first steps in the right direction. Personally, I look forward to the day we can shed the considerable weight of our alchemical origins.
0 - https://en.wikipedia.org/wiki/Boundary_value_problem
1 - https://en.wikipedia.org/wiki/Moore's_law
2 - https://en.wikipedia.org/wiki/Coordinate_system
3 - https://www.rosettacode.org/wiki/Rosetta_Code - the same problem is solved in many languages. For applications: https://todomvc.com/
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Ask HN: What is the point of Front end Framework?
Compare the source code at https://todomvc.com/ to see what various frameworks bring to the table. VanillaJS is generally 2-3x as much code since you have to implement the MVC logic yourself.
- Todo MVC – Helping you select a JavaScript MV* framework
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Scala PlayFramework and Angular JS - too much effort in terms of duplication and mixing concetps
There is an example (not mine) of AnjularJS controllers, how much JS I have to write:https://github.com/tastejs/todomvc/tree/gh-pages/architecture-examples/angularjs/js
- Lesson 13 : Flutter | Clean Architecture | ToDo Model
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What is the best way to learn angular besides angular documentation? Any resources? Books?
Learn by doing. You could recreate the TodoMVC app.
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How easy is ruby to learn from zero experience coding
How easy or hard to build Shopify without zero coding experience? Shopify is a big thing =) So that would be hard to build with zero coding experience. Start with a todo list, micro blog, or something small in scope that interests you. https://todomvc.com/ is interesting since it is the identical app, written in many different ways, different languages and frameworks - and you can use them as reference to see how others have built something.
Phaser
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Simple React Game Tutorial
Just use an actual game framework https://phaser.io/
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Not only Unity...
Phaser (MIT/JS) https://github.com/photonstorm/phaser
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Thirteen Potions Build Log
I used the Phaser framework to build the game! I didn't pick it for any particular reason, I just saw that they were offering prizes at the end of the game jam so I thought it'd be a good choice. In hindsight, once again, I should have read the fine print and realized that Phaser is very large for this kind of game jam, but MOVING ON.
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Alternative Game Engines for Marooned Unity Developers
Phaser: I've actually used this engine before! It's pretty decent if you're just making small browser games and really easy to use. I taught a programming class to kids aged 10-15 and we used this for a couple of projects. They had no problem making some decent games with it. MIT Licensed and would definitely recommend giving it a go if you want to make something that has the same sort of style as older browser flash games we all used to play on Miniclip and other similar sites.
- FLaNK Stack Weekly 18 September 2023
- Phaser: A fast, fun and free open source HTML5 game framework
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Consider web technologies for game development
https://phaser.io/ is a great framework to get started with
- Bitty Engine: A tiny powerful game engine
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Building a Mobile Game with Phaser and Ionic Vue: Part One
I love playing video games, especially console and mobile games. I learned about Phaser (an open source framework for building games with JavaScript) last year and have wanted to try out game development using the skills I already have as a web developer.
What are some alternatives?
jotai - 👻 Primitive and flexible state management for React
kaboom.js - 💥 JavaScript game library
futurecoder - 100% free and interactive Python course for beginners
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
angular-spotify - Spotify client built with Angular 15, Nx Workspace, ngrx, TailwindCSS and ng-zorro
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
concise-encoding - The secure data format for a modern world
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
awayto - Awayto is a curated development platform, producing great value with minimal investment. With all the ways there are to reach a solution, it's important to understand the landscape of tools to use.
three.js - JavaScript 3D Library.
realworld - "The mother of all demo apps" — Exemplary fullstack Medium.com clone powered by React, Angular, Node, Django, and many more
nextjs-boilerplate - A NextJS boilerplate with tailwindcss, eslint and prettier