tinylisp
scheme-for-max
tinylisp | scheme-for-max | |
---|---|---|
11 | 34 | |
791 | 182 | |
- | - | |
5.5 | 2.8 | |
4 months ago | about 1 month ago | |
C | C | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
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tinylisp
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What makes a language easy for writing a parser?
LISP has a very simple and consistent syntax, so much so that a basic interpreter can be done in only 99 lines of C.
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Function overloading - Surprise!
I needed a scripting language for an old-school Sierra On-Line adventure game engine I'm working on and was looking at learning writing simple compilers / interpreters, when I stumbled across tinylisp and realized it was exactly what I needed.
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Writing a lisp
Tinylisp can be a good starting point. The writeup explains how it works and how to add more features.
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C/C++/Rust developers, what kind of projects you work on?
I've been on a bit of a retro-coding binge lately, using SDL2 for screen, I/O, and audio. For one project I replicated an NES-style sprite engine and a phase-modulated synthesizer for audio, but right now I'm currently porting tinylisp over to C++ for use in an old-school Sierra-style adventure game engine as the scripting language.
- Lisp with 20 primitives, GC and REPL in 99 lines of C and how to write one yourself
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Microcontroller-based Lisp machine (minimum language needed)?
Lately, we run Robert van Engelen's 1k Lisp on ESP32 and 8266 boards: https://github.com/Robert-van-Engelen/lisp but we started on his tiny Lisp: https://github.com/Robert-van-Engelen/tinylisp (which is 99 lines of C)
- 99行C语言中的Lisp以及如何自己写一个[pdf] (Lisp in 99 lines of C and how to write one yourself [pdf])
- Lisp in 99 lines of C and how to write one yourself [pdf]
- Lisp in 99 lines of C and how to write one yourself
scheme-for-max
- Music for Programming
- Learn How to Build Your Own Max for Live Devices
- MAX lessons
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Ask HN: Most interesting tech you built for just yourself?
Mine is Scheme for Max, now on it's fourth open source release, but really written so I could make computer music how I want to. It's an extension to the popular Max/MSP visual music programming environment that embeds an s7 Scheme interpreter and provides a substantial API/FFI to Max. It allows you to script Max (and thus also Ableton Live) with Scheme, enabling interactive coding, algorithmic music, live coding, macros, and just much more pleasant scripting than in JavaScript. It locks in with the scheduler so you can even use Scheme powered sequencers within Ableton Live alongside regular Live tracks, and you can build sophisticated Live control surfaces using the Live API.
Github page here: https://github.com/iainctduncan/scheme-for-max
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Need explanation for MIDI
The project page is here, with links to lots of documentation I've done: https://github.com/iainctduncan/scheme-for-max
- Controlling parameters with audio?
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Processing audio buffers with Scheme for Max (cookbook and tutorial)
To download Scheme for Max and for tutorials, documentation, and the cookbook, visit the GitHub page: https://github.com/iainctduncan/scheme-for-max
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The Janet Language
If you like things like Janet, you might also like s7 Scheme. It is also a minimal Scheme built entirely in C and dead easy to embed. I used it to make Scheme for Max and Scheme for Pd, extensions to the Max and Pd computer music platform to allow scripting them in Scheme. (https://github.com/iainctduncan/scheme-for-max) Janet was one of the options I looked pretty closely at before choosing s7.
The author (Bill Schottstaedt, Stanford CCRMA) is not too interested in making pretty web pages, ha, but the language is great!
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Which coding language to start with?
Project page: https://github.com/iainctduncan/scheme-for-max
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Ask HN: What have you created that deserves a second chance on HN?
I created Scheme for Max and Scheme for Pure Data. They are extensions to the Max/MSP, Ableton Live, and Pure Data computer music environments that embed an s7 Scheme interpreter in the host so that you can script, automate, and live code the hosts with s7, a Scheme from the CCRMA computer music center at Stanford and the same one used in the Snd editor and the Common Music 3 algorithmic composition environment. This allows you to do things like write algorithmic music tools, sequencers, and use the Ableton Live API in Scheme, including with Common Lisp style macros. It has an API for integrating with Max to share data structures, hook into the scheduler, run in the high priority thread, and so on. S4M allows you to do all the goodness of high level music programming in a Lisp, without losing the ability to use modern commercial tooling and instruments. It's my thesis project for a Masters in Music Technology with Andy Schloss and George Tzanetakis at the University of Victoria, and I plan to continue to a PhD working on it. I tried submitting twice, but it never made the page, which surprised me a bit given Lisp interest here.
The github page is here: https://github.com/iainctduncan/scheme-for-max
The youtube channel with various demos is here: https://www.youtube.com/c/musicwithlisp
What are some alternatives?
lisp-cheney - A mini Lisp in 1k lines of C with Cheney's copying garbage collector, explained. Includes over 40 built-in Lisp primitives, floating point, strings, closures with lexical scope, macros, proper tail recursion, exceptions, execution tracing, file loading, a copying garbage collector and REPL.
janet - A dynamic language and bytecode vm
lisp - A mini Lisp in 1k lines of C with garbage collector, explained. Includes over 40 built-in Lisp primitives, floating point, strings, closures with lexical scope, macros, proper tail recursion, exceptions, execution tracing, file loading, a mark-sweep/compacting garbage collector and REPL.
Rack - The virtual Eurorack studio
lispe - An implementation of a full fledged Lisp interpreter with Data Structure, Pattern Programming and High level Functions with Lazy Evaluation à la Haskell.
BespokeSynth - Software modular synth [Moved to: https://github.com/BespokeSynth/BespokeSynth]
pil21-bare-metal - PicoLisp is an open source Lisp dialect. It is based on LLVM and compiles and runs on any 64-bit POSIX system. Its most prominent features are simplicity and minimalism.
score - ossia score, an interactive sequencer for the intermedia arts
dog - DOG-1 : Danny's Obtuse Gadget
BespokeSynth - Software modular synth
ribbit - A small and portable Scheme implementation with AOT and incremental compilers that fits in 4K. It supports closures, tail calls, first-class continuations and a REPL.
pyo - Python DSP module