scheme-for-max
BespokeSynth
| scheme-for-max | BespokeSynth | |
|---|---|---|
| 34 | 16 | |
| 259 | 4,624 | |
| 1.2% | 0.7% | |
| 4.8 | 8.9 | |
| 12 months ago | 8 days ago | |
| C | C++ | |
| GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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scheme-for-max
- Music for Programming
- Learn How to Build Your Own Max for Live Devices
- MAX lessons
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Ask HN: Most interesting tech you built for just yourself?
Mine is Scheme for Max, now on it's fourth open source release, but really written so I could make computer music how I want to. It's an extension to the popular Max/MSP visual music programming environment that embeds an s7 Scheme interpreter and provides a substantial API/FFI to Max. It allows you to script Max (and thus also Ableton Live) with Scheme, enabling interactive coding, algorithmic music, live coding, macros, and just much more pleasant scripting than in JavaScript. It locks in with the scheduler so you can even use Scheme powered sequencers within Ableton Live alongside regular Live tracks, and you can build sophisticated Live control surfaces using the Live API.
Github page here: https://github.com/iainctduncan/scheme-for-max
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Need explanation for MIDI
The project page is here, with links to lots of documentation I've done: https://github.com/iainctduncan/scheme-for-max
- Controlling parameters with audio?
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Processing audio buffers with Scheme for Max (cookbook and tutorial)
To download Scheme for Max and for tutorials, documentation, and the cookbook, visit the GitHub page: https://github.com/iainctduncan/scheme-for-max
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The Janet Language
If you like things like Janet, you might also like s7 Scheme. It is also a minimal Scheme built entirely in C and dead easy to embed. I used it to make Scheme for Max and Scheme for Pd, extensions to the Max and Pd computer music platform to allow scripting them in Scheme. (https://github.com/iainctduncan/scheme-for-max) Janet was one of the options I looked pretty closely at before choosing s7.
The author (Bill Schottstaedt, Stanford CCRMA) is not too interested in making pretty web pages, ha, but the language is great!
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Which coding language to start with?
Project page: https://github.com/iainctduncan/scheme-for-max
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Ask HN: What have you created that deserves a second chance on HN?
I created Scheme for Max and Scheme for Pure Data. They are extensions to the Max/MSP, Ableton Live, and Pure Data computer music environments that embed an s7 Scheme interpreter in the host so that you can script, automate, and live code the hosts with s7, a Scheme from the CCRMA computer music center at Stanford and the same one used in the Snd editor and the Common Music 3 algorithmic composition environment. This allows you to do things like write algorithmic music tools, sequencers, and use the Ableton Live API in Scheme, including with Common Lisp style macros. It has an API for integrating with Max to share data structures, hook into the scheduler, run in the high priority thread, and so on. S4M allows you to do all the goodness of high level music programming in a Lisp, without losing the ability to use modern commercial tooling and instruments. It's my thesis project for a Masters in Music Technology with Andy Schloss and George Tzanetakis at the University of Victoria, and I plan to continue to a PhD working on it. I tried submitting twice, but it never made the page, which surprised me a bit given Lisp interest here.
The github page is here: https://github.com/iainctduncan/scheme-for-max
The youtube channel with various demos is here: https://www.youtube.com/c/musicwithlisp
BespokeSynth
- Bespoke Synth
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Python Audio Processing with Pedalboard
BespokeSynth is also built on JUCE.
BespokeSynth supports VST3, Audio unit, LV2,: https://github.com/BespokeSynth/BespokeSynth/issues/1614
One day, I found a number of open source patch bay implementations. They may be useful for building a GUI with pedalboard:
- https://github.com/Houston4444/HoustonPatchbay :
> [HoustonPatchBay] a patchbay for JACK used by RaySession and Patchance, usable by other python Qt5 softwares.
- RaySession: https://github.com/Houston4444/RaySession is a patchbay for JACK
- Patchance: https://github.com/Houston4444/Patchance is JACK patchbay gui w/ ALSA MIDI support ;
> It is a direct alternative to Catia or Patchage
- org.pipewire.helvum: https://gitlab.freedesktop.org/pipewire/helvum https://flathub.org/apps/org.pipewire.Helvum :
> Helvum is a GTK-based patchbay for pipewire, inspired by the JACK tool catia.
- easyeffects: https://github.com/wwmm/easyeffects ; pipewire + GStreamer -> just pipewire
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Google Is Killing Chromecast
I fairly certain that the academic open source community had already published prior art for delay correction and volume control of speaker groups (which are obvious problems when you add multiple speakers to a system with transmission delay). IIRC there was a microsoft research blog post with a list of open source references for distributed audio from prior to 2006 for certain. (Which further invalidates the patent claims in question).
Before they locked Chromecast protocol down, it was easy to push audio from pulseaudio sound server to Chromecast device(s).
The patchbay interface in soundsync looks neat. Also patch bay interfaces: BespokeSynth, HoustonPatchBay, RaySession, patchance, org.pipewire.helvum, easyeffects: https://github.com/BespokeSynth/BespokeSynth/issues/1614#iss...
pipewire handles audio and video streams. soundsync with video would be cool too.
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Python Notebooks for Fundamentals of Music Processing
"Raspberry Pi for Dummies" has chapters on SonicPi and PyGame.
SonicPi is a live coding environment for music creation and instruction.
It looks like PyGame has pygame.mixer, which is built on SDL's mixer.
The Godot game engine supports Audio Effects: https://docs.godotengine.org/en/stable/tutorials/audio/audio...
BespokeSynth has a "script" module that supports Python for synthesizing notes and chords and also for transforming audio streams: https://github.com/BespokeSynth/BespokeSynth/blob/main/resou... ( https://github.com/BespokeSynth/BespokeSynth/blob/main/bespo... )
AllenDowney/ThinkDSP references NumPy, freesound,:
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Ask HN: What Underrated Open Source Project Deserves More Recognition?
https://github.com/BespokeSynth/BespokeSynth
BespokeSynth takes the concept of a modular synthesizer and expands it so that the application is less just a synth and more a complete modular DAW. I've used it to create MIDI/audio workflows that I couldn't get exactly the way I wanted in Ableton or FL Studio. It also has a module for doing audio processing livecoded in Python that I'm just starting to scratch the surface of.
Video from the creator covering I Feel Love in BespokeSynth: https://www.youtube.com/watch?v=kzYUgPMMpts
- Bespoke – Open-Source Modular Synthesizer with DAW Capabilities
- Sequencer programme for playing live?
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Show HN: Polymath: Convert any music-library into a sample-library with ML
https://www.google.com/search?q=awesome+generative+ai+site%3... ; #GenerativeArt #GenetativeMusic
- BespokeSynth DAW: https://github.com/BespokeSynth/BespokeSynth :
> [...] live-patchable environment, so you can build while the music is playing; VST, VST3, LV2 hosting;
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I have a clear path for building our own Spectral suite plugins
Then I realized bespoke sync is also written in C (https://github.com/BespokeSynth/BespokeSynth) , and I learned about the ninja build system (which is what ysfx uses to compile JSFX).
- is there any way to stop apps from putting presets etc in /Documents
What are some alternatives?
janet - A dynamic language and bytecode vm
Rack - The virtual Eurorack studio
overtone - Collaborative Programmable Music
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
lmms - Cross-platform music production software