tinygpkg-data
gdal
tinygpkg-data | gdal | |
---|---|---|
1 | 44 | |
2 | 4,533 | |
- | 2.5% | |
6.6 | 10.0 | |
8 months ago | 3 days ago | |
Go | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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tinygpkg-data
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Protomaps – A free and open source map of the world
SVG is kind-of terrible for maps, but you can get pretty small with GeoPackage (read: sqlite). I recently spent a bit too long on exactly this problem and ended up with the following.
116KB - 5MB for country borders
16MB - 52MB for ~50K city/county level borders based on geoBoundaries
The range of sizes depends on how much custom compression/simplification you put into it. The source files are about 10x bigger, but that's already pretty small.
Topojson might be even smaller though.
Check the repo for details /selfplug https://github.com/SmilyOrg/tinygpkg-data
gdal
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Building a Dynamic Tile Server Using Cloud Optimized GeoTIFF(COG) with TiTiler
TiTiler is a dynamic tile server built on FastAPI and Rasterio/GDAL. Its main features include support for Cloud Optimized GeoTIFF(COG), multiple projection methods, various output formats (JPEG, JP2, PNG, WEBP, GTIFF, NumpyTile), WMTS, and virtual mosaic. It also provides Lambda and ECS deployment environments using AWS CDK.
- Protomaps – A free and open source map of the world
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Company decided to move away from AutoCAD to something cheaper...
GDAL is the real heart, the python aspect is mostly wrappers around that I'm fairly sure. I love python for the record, the only reason I bring it up, is cause python haters accuse it of being slow, but QGIS drops down to C++ when speed is necessary, like most modern packages do.
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gdal 0.15 is out!
gdal 0.15 (repo, docs), a set of Rust bindings for the GDAL library, used for access to geo-spatial data formats, is now out!
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What's missing from C# in Godot 4?
GDAL (Geospatial Data Abstraction Library) is a the geospatial data processing library. It handles a lot of Raster/Vector analysis and alteration. gdal_contour and gdal_rasterize which would be used to create isolines (contour lines) . There's more complex processing and analyses than that. More common is reprojecting multiple layers, and some that being as Vector files, into different coordiatne systems.
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12 Open Source GIS Software
Access: GDAL
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Not sure if I'm ready to make the jump from Unity yet.
As an example we use GDAL heavily through its C# binds. We do all the additional data processing, that isn't done by the C++ GDAL, in C#. The final results are both Data (held in memory or temp exported to a file), and a normalized Raster Texture that we can display on a TextureRect. Most of the C# data processing scripts aren't even Inheriting from any Godot Class.
- gdal v3.6.3 released
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What data structure should I use for reading data from a .shp file?
I think this would be the best way to handle this. GDAL is what you should look into for this project.
- GDAL v3.6.2 released
What are some alternatives?
gpq - Utility for working with GeoParquet
geos - Geometry Engine, Open Source
serverlessmaps - Creating and hosting serverless maps
tippecanoe - Build vector tilesets from large collections of GeoJSON features.
basemaps - Basemap PMTiles generation and cartographic styles for OpenStreetMap data and more
x3-rust - X3 Lossless Audio Compression for Rust
go-pmtiles - Single-file executable tool for working with PMTiles archives
tilemaker - Make OpenStreetMap vector tiles without the stack
planetiler - Flexible tool to build planet-scale vector tilesets from OpenStreetMap data fast
Apache Camel - Apache Camel is an open source integration framework that empowers you to quickly and easily integrate various systems consuming or producing data.
PlanetilerTorrent - a script to generate planetiler torrents
openmaptiles - OpenMapTiles Vector Tile Schema Implementation