TinyGo
TIC-80
TinyGo | TIC-80 | |
---|---|---|
95 | 134 | |
14,510 | 4,759 | |
1.2% | - | |
9.3 | 9.2 | |
2 days ago | 5 days ago | |
Go | C | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TinyGo
- Gokrazy – Go Appliances
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A "Tiny" APISIX Plugin
Reading through the documentation, you will understand why this plugin is called "tiny," i.e., the SDK uses the TinyGo compiler instead of the official Go compiler. You can read more about why this is the case on the SDK\'s overview page, but the TLDR version is that the Go compiler can only produce Wasm binaries that run in the browser.
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What's Zig got that C, Rust and Go don't have? [video]
Not only you can fit Go into a kernel, there is at least two products that do so.
TamaGo, used to write the firmware used in USB armory.
https://www.withsecure.com/en/solutions/innovative-security-...
TinyGo, which even has official Arduino and ARM support, and is sponsored by Google
https://tinygo.org/
Ah but that isn't proper Go! Well neither is the C code that is allowed to be used in typical kernel code, almost nothing from ISO C standard library is available, and usually plenty of compiler specific language extensions are used instead.
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Show HN: A new stdlib for Golang focusing on platform native support
Reminds me of https://tinygo.org/ - a project that brings Golang to embedded devices, browser (wasm) contexts. Do you converge or diverge from that project?
- TinyGo release 0.29 is out
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Pico with C
You should also consider TinyGo. It can compile Go for the Pico, and is starting to get good device support.
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Rust 1.71.0
Thankfully some folks completly ignored whatever the rest of the world thinks system programming is all about and created:
- TinyGo (https://tinygo.org/), which is acknowledged by people in the industry[0][1]
- TamaGo unikernel on USB Armory secure key (https://www.withsecure.com/de/solutions/innovative-security-...)
And then there is the question if writing compilers, assemblers, linkers is systems programming or not.
[0]-https://www.cnx-software.com/2019/08/28/tinygo-go-compiler-f...
[1]-https://twitter.com/ArmSoftwareDev/status/131680481331796787...
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When would you (not) recommend Go over Rust?
Have you seen TinyGo? In the case of embedded system I would probably still chose C over Rust if the system didn't support dynamic memory allocation, and most embedded systems do not.
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“C is quirky, flawed, and an enormous success” – Dennis Ritchie
>I really hate how for microcontrollers the only two choices are either C++ or Micropython
There's TinyGo as well. https://tinygo.org/
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WebAssembly System Interface (WASI) with sockets for Go
Gist link fixed, thanks. Compared to TinyGo, Go with GOOS=wasip1 will probably generate larger artifacts (at least, for now). This is because it bundles the entire Go runtime. The benefit is that it fully supports goroutine scheduling and non-blocking I/O. TinyGo (I believe) still uses a custom asyncify pass and does not support non-blocking I/O nor basic WASI networking (e.g. https://github.com/tinygo-org/tinygo/pull/2748 never landed, but GOOS=wasip1 supports it).
TIC-80
- Picotron Is a Fantasy Workstation
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Or the more free TIC-80. I have paid for both, but never used either enough to be able to say one or the other has any significant advantages.
https://tic80.com/
- Not only Unity...
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PicoCalc
I wish the community moved to an open source option like TIC-80[0].
0. https://tic80.com/
- Publishing my first game using pico-8
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LÖVE: a framework to make 2D games in Lua
Main differences are: 16:9 aspect ratio, no cpu limits and many languages to tinker with: lua, js, squirrel, wren, janet, wasm, ... and just recently - a Python support was added.
https://tic80.com
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Procedural Tree Generator - Free Pixel Art Tool
Included native builds for windows, mac, linux, html, and also TIC-80's .PNG, .TIC and .LUA formats. Try out the web version here - https://tic80.com/play?cart=3424 See the TIC-80 wiki for instructions on exporting https://github.com/nesbox/TIC-80/wiki
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Procedural Tree Generator
https://github.com/nesbox/TIC-80/ - TIC-80 website (for running .lua .png or .tic files) as well as TIC-80 documentation.
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Hey, I need advice!😶
Try https://tic80.com/ instead of PICO-8, it's a free open-source alternative and still fun.
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Anybody working on games here?
Tho personally I've come to prefer making my games in https://love2d.org and https://tic80.com
What are some alternatives?
MicroPython - MicroPython - a lean and efficient Python implementation for microcontrollers and constrained systems
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
go - The Go programming language
love - LÖVE is an awesome 2D game framework for Lua.
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
pyxel - A retro game engine for Python
micropython-ulab - a numpy-like fast vector module for micropython, circuitpython, and their derivatives
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
awesome-micropython - A curated list of awesome MicroPython libraries, frameworks, software and resources.
LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.
PlatformIO - Your Gateway to Embedded Software Development Excellence :alien:
ruffle - A Flash Player emulator written in Rust