tintin
miniaudio
tintin | miniaudio | |
---|---|---|
12 | 27 | |
189 | 3,673 | |
- | - | |
4.1 | 8.1 | |
23 days ago | 8 days ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tintin
- A simple MUD server in Python which can be run on a Raspberry Pi
- TinTin Mud Client
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🎺 WOWMUD is UP at
Connect with telnet in Linux terminal, using Mudlet, on mobile with TinTin++, any other telnet terminal, or use the custom WOWMUD Godot client I've been working on, or compile the client yourself using the source available at the bottom of the WOWMUD game page on itch.io.
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Python-scriptable clients
I'm unsure if Tintin++ is still a part of SourceForge, but the MUD client has an older forum/bulletin board with a sub-topic of script help. (The newer forum is out at github.) You can search for sample python scripts under the sub-topic, for example, someone posted a lengthy python script with several aliases back in 2014. If you need something specific, it looks like Scandum (the maintainer of tintin++'s github repo) still replies to questions in the newer forum. Hope this helps.
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Fan site for 3K (MUD) with lots of info and regular weekly updates. Could make breaking into a new mud a lot easier!
This is always a pretty big matter of preference, but I am definitely a big fan of TinTin (https://tintin.mudhalla.net/).
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MUD client advice
Have you tried the WinTin++ port of TinTin++? https://tintin.mudhalla.net
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For Mud Admins: WebTin++
Yeah. Scandum is still updating it: https://github.com/scandum/tintin
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MU* with minimaps or maps in general?
I play Discworld with TinTin++ which has an automapper. Others have been successful with it (I’ve only just started using maps). https://tintin.mudhalla.net/
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Interested in MUDs, not sure where to start
For a client you could start with tintin++ https://tintin.mudhalla.net/ - it's quite basic. There may be better clients but tintin++ is super easy. I also liked it more than tinyfugue.
- does anyone know of a bbs program to use with screen readers?
miniaudio
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is… so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
- What's the best audio library for c++?
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Simple way to interface with Windows 10 audio in C (not C++)?
I've used this library before: https://miniaud.io/
What are some alternatives?
hello_imgui - Hello, Dear ImGui: unleash your creativity in app development and prototyping
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
termtris - Tetris game for terminals
libsoundio - C library for cross-platform real-time audio input and output
mushclient - Open Source Windows MUD game client
soloud - Free, easy, portable audio engine for games
WritePadSDK - WritePad Handwriting Recognition SDK
ffmpeg-kit - Fork of https://github.com/arthenica/ffmpeg-kit
webtin - Serve a tintin session in a web browser from a container.
cdecrypt - Decrypt Wii U NUS content — Forked from: https://code.google.com/archive/p/cdecrypt/
MudPyC - A MUD client written in Python
raylib-php - PHP 8 Bindings to raylib