kvm-switch
BlueRetro
kvm-switch | BlueRetro | |
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4 | 96 | |
12 | 1,191 | |
- | - | |
3.6 | 9.0 | |
almost 2 years ago | 15 days ago | |
Go | C | |
GNU General Public License v3.0 only | Apache License 2.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
kvm-switch
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Show HN: Multi-monitor KVM using just a USB switch
With my COVID obsession of live streaming while writing code, I ended up building something a little more elaborate. https://github.com/timgws/kvm-switch
It doesn't use DDC commands direct to the monitor(s), instead swapping it for a HDMI matrix combined with a traditional KVM for swapping around inputs smoothly when you roll your mouse over the edge of different operating systems.
The switching client runs on Windows, MacOS and Linux (if you use X).
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Displayport: A Better Video Interface
I had the same issue with this device. I ended up writing some code that you could run on a machine to operate the switching via the RS232 port: https://github.com/timgws/kvm-switch/
Bonus for adding 'glide and switch' functionality, so you can move the mouse to the edge of the screen and it would jump the input to the next display in your layout. It's like a hardware version of Synergy.
Very finicky device, but if you don't touch it - and you don't use any of the shortcuts - it works.
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Ask HN: What is something you built but never marketed?
The proverb 'necessity is the mother of invention' made me build a solution for sharing a keyboard and mouse between multiple devices.
Synergy/Barrier is not horrible, but I find the latency a little painful.
Ended up getting an industrial HDMI switch, with a KVM. Built a server in Go that connects to the serial port of all the devices.
A companion client that runs on all the machines tells the server when the mouse moves to the edge of the screen, so the USB inputs can be switched to the correct computer. Basically, it allows you to have multiple computers connected, to multiple displays, sharing one keyboard and mouse. (You can define layouts on the server, so the displays can move around on the matrix HDMI switcher).
https://github.com/timgws/kvm-switch
- Show HN: Send commands to KVM/HDMI matrix devices when touching screen edge
BlueRetro
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Family room by day... Modded retro gaming cave by night
SNES: FX Pak Pro, Internal BlueRetro mod (BT controllers), Voultar's RGB bypass, Recap. N64: Everdrive x7, Tim's RGB mod, Noctua fan, Recap. GC: PicoBoot, LaserBear's internal BlueRetro mod (BT controllers). PS1: xStation, Internal BlueRetro mod (BT controllers), Pico PSU + Noctua fan, Recap. PS2: Ultraslim mod with SD card reader in top Fat PS3: This is actually a sleeper PC with a GTX 1060 and a Ryzen 5 2600 for emulation purposes.
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The Dirty Cube - Hazardously Fun
Read this
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4p wireless Mario Kart anyone? (Re-cap + Tim’s RGB mod)
I do plan to do an internal BlueRetro mod at some point (so I'll be able to connect controllers without dongles) but I'm waiting til this issue is hopefully fixed.
- 8bitmods Blueretro N64 wireless adaptor is sold out - are the AliExpress ones similar?
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Do you guys think $200 is a fair price for modded GC. it's got Picoboot, bluetooth on all 4 ports, and a custom RGB led mod I made myself that changes between 20 colors.
best i could figure out is that he did this. https://github.com/darthcloud/BlueRetro/wiki/BlueRetro-DIY-Build-Instructions maybe there is something better?
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Using a 360 controller with Nintendont?
https://github.com/darthcloud/BlueRetro This is the GitHub page with tons of different links to different sellers. I would try my chances there.
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My Dreamcast with built-in Blueretro :)
It’s already available and fairly easy to build yourself: https://github.com/darthcloud/BlueRetro
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PS1 internal BlueRetro mod update (port status LEDs & multi-tap support - details in comments)
This issue is documented on the BlueRetro github, where it is the 5th-oldest reported bug, as well as by far the most commented. This issue has been known for at least a year and a half. Will's Console Modifications used to have this bug listed on the UnoRetro page, but they removed it - even though the bug still hasn't been fixed - which means you have to use the Internet Wayback Machine to verify on an old version of their website that they knew about it.
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Look Ma! No dongles! ... Internal BlueRetro for wireless controllers
The official BlueRetro docs have great instruction on how to install the code and pair controllers, but for internal installs I'd recommend nostalgic-influences wiring diagram.png) if you're like me and have trouble reading electrical schematics.
- Look Ma! No Dongles! ... (internal BlueRetro PS1 install)
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