tilemap-level-editor VS nodot

Compare tilemap-level-editor vs nodot and see what are their differences.

tilemap-level-editor

A simple tilemap level editor with export capability. Made for the Godot game engine. (by arcaneenergy)

nodot

A video game node library for Godot 4 (by NodotProject)
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tilemap-level-editor nodot
1 8
34 306
- 5.6%
7.9 7.3
over 1 year ago about 1 month ago
GDScript GDScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tilemap-level-editor

Posts with mentions or reviews of tilemap-level-editor. We have used some of these posts to build our list of alternatives and similar projects.

nodot

Posts with mentions or reviews of nodot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-17.

What are some alternatives?

When comparing tilemap-level-editor and nodot you can also consider the following projects:

Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D

gdextension-nim - Godot 4.0 GDExtension binding for nim language.

godot-transitions - An addon you didn't knew you needed!

godotnim-samples - Dodge the Creeps and Conways Game of Life in Godot, and Nim!

toziuha-night-oota - Opensource Metroidvania inspired on Castlevania Order of Ecclesia

nimrodot - Nim Godot 4.x GDExtension wrapper (Proof of Concept)

godot-replayer-system - Simple Godot cutscene event replay recording and playback engine

godot-nim - godot 4.x bindings for nim-lang (early stage)

Voxenko - A free & open-source Voxel editor, made with the Godot Engine!

NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++

raptor-run - The code behind Quiver's first tutorial for Godot 4

ROTA - Godot 3.5.2 / Gravity Bending Puzzle Platformer Game