tilemancer
blit
tilemancer | blit | |
---|---|---|
3 | - | |
36 | 31 | |
- | - | |
10.0 | 8.2 | |
over 1 year ago | 5 days ago | |
Scheme | Rust | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tilemancer
-
How do I make Script-fu create and open copy of current file?
To make it easier for them, I made the necessary changes (had to do this to confirm whether the approach works for this post), and filed a pull request to the author's repository: https://github.com/malteehrlen/tilemancer/pull/2
-
Finally Published My First Game After 7 Months, Here's What I Learned (a brain dump of helpful links and info)
One thing that's important if you do gamedev is to setup Gimp to export spritesheets. I personally used Tilemancer Plug-In for spritesheets. There is another sprite sheet plug-in available if you are just googling around and it is BAD. It will shift frames around at export and you will end up with a jittery animation that should be smooth, so I recommend sticking with Tilemancer personally.
blit
We haven't tracked posts mentioning blit yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
tilemancer - GIMP script to generate sprite sheets
rust-sdl2 - SDL2 bindings for Rust
MagicSpriteSheet - Load and add special effect to sprite sheet
bevy - A refreshingly simple data-driven game engine built in Rust
GimpSpriteAtlas - GIMP plug-in to create a spriteatlas (aka spritetexture or spritesheet). Takes all layers as images and compiles them into one sprite atlas texture, using a 2D packing algorithm so that the final texture image takes as little space as possible. Also outputs a TexturePacker JSON, LibGDX, CSS or XML coordinates file.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
Amethyst - Data-oriented and data-driven game engine written in Rust
Coffee - An opinionated 2D game engine for Rust
specs-blit - 🤹 2D sprite rendering extension for the specs ECS system
rust-sdl - SDL bindings for Rust
ggez - Rust library to create a Good Game Easily
Pinky - An NES emulator written in Rust