threlte | Svelte | |
---|---|---|
26 | 635 | |
2,100 | 76,639 | |
16.8% | 0.8% | |
9.9 | 9.9 | |
6 days ago | 3 days ago | |
Svelte | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
threlte
- FLaNK-AIM Weekly 06 May 2024
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Show HN: 3D Framework for the Web. Built on Svelte and Three.js
Thanks! Threlte is "just" offering a declarative way to express Three.js. If you know how the `` component and its props and event handlers work, you can use the Three.js documentation for everything else.
Apart from that with Threlte I personally practice documentation-driven-development, so ecosystem packages are exhaustively documented. If you're missing something, let us know via an issue[1] or on Discord[2].
Accessibility is a topic we didn't care enough yet to be perfectly honest. Accessibility doesn't stop at screen readers though, it's about contrast, size, colors, motion, reachability, and so much more that we cannot provide and are a consumer topic. Naturally WebGL apps suffer from being practically invisible to screenreaders. There are workarounds[3] but essentially this has to be solved by consumers of Threlte (devs) and hopefully by browser vendors at some point in the future.
[1] https://github.com/threlte/threlte/issues
[2] http://chat.threlte.xyz
[3] https://github.com/pmndrs/react-three-a11y
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Mario meets Pareto: multi-objective optimization of Mario Kart builds
more specifically it's using the svelte wrapper of three.js called Threlte: https://threlte.xyz/
- Threlte: A Three.js component library for Svelte
- A Three.js component library for Svelte
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What is your experience with JavaScript libraries for 3D graphics?
Three.js is great when there is a layer between me and it's API. Been playing with https://threlte.xyz/ and really enjoying it.
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Is there a way to improve the performance of this visual element in Svelte?
Maybe try https://threlte.xyz/
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threejs and interactive meshes
Now this is a very high level overview and a lot of really important stuff is missing. Things like event propagation, pointermissed events, different event targets, a super clean syntax and more is all implemented in Threlte 6's interactivity plugin. Check out the code here.
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SvelteKit GPT-4 Plug-in RFC
GPT-4 is a fantastic tool for coding, really looking forward to using it with the latest Svelte docs. Perhaps consider adding the documentation for Threlte?
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When building scenes do you use any visual tool or just do it all in code?
) with complex functionality, since the app needed a graphics pipeline and I wanted to write one up myself. The next page I made did not need a pipeline, so I opted to use Threlte (a Svelte version of react-three-fiber) to make the code simpler to write and easier to maintain. If a scene you want to create has a lot of different meshes, materials, animations, etc. you might be best off using Blender to get it looking perfect. You can export from Blender as .gltf files which can be imported into Three. If you want a more specialized solution, I'd need to know your use case a little better. How are you building the scenes?
Svelte
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Securing SvelteKit Apps with Keycloak
Svelte and specifically, SvelteKit is an open source web framework that makes developing web applications easier.
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My opinion about opinionated Prettier: 👎
the technical decision how Svelte should treat self-closing html elements was hindered by Prettier:
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Composable architecture example: Go headless (best practices)
Svelte
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How to optimise React Apps?
React has introduced measures like batching state updates, background concurrent rendering and memoization to tackle this. My opinion is that the best way to solve the problem is by improving their reactivity model. The app needs to be able to track the code that should be re-run on updating a given state variable and specifically update the UI corresponding to this update. Tools like solid.js and svelte work in this manner. It also eliminates the need for a virtual DOM and diffing.
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Episode 24/13: Native Signals, Details on Angular/Wiz, Alan Agius on the Angular CLI
Similarly to Promises/A+, this effort focuses on aligning the JavaScript ecosystem. If this alignment is successful, then a standard could emerge, based on that experience. Several framework authors are collaborating here on a common model which could back their reactivity core. The current draft is based on design input from the authors/maintainers of Angular, Bubble, Ember, FAST, MobX, Preact, Qwik, RxJS, Solid, Starbeam, Svelte, Vue, Wiz, and more…
- Rich Harris: Svelte parses HTML all wrong
- Mario meets Pareto: multi-objective optimization of Mario Kart builds
- Svelte parses HTML all wrong
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Svelte for Beginners: Easy Guide
Svelte is a powerful web framework that offers a fresh approach to building web applications. Its simplicity, reactivity model, and built-in features make it an excellent choice for developers looking to create efficient and maintainable applications. By following this guide, you should now have a good understanding of how to get started with Svelte and build your first components, routes, and transitions. You can read more about svelte on the official Svelte website.
What are some alternatives?
flowbite-svelte - Official Svelte components built for Flowbite and Tailwind CSS
Alpine.js - A rugged, minimal framework for composing JavaScript behavior in your markup.
three-graces-svelte-cubed
lit - Lit is a simple library for building fast, lightweight web components.
kit-docs - Documentation integration for SvelteKit.
solid - A declarative, efficient, and flexible JavaScript library for building user interfaces. [Moved to: https://github.com/solidui/solid]
threejs-volumetric-spotlight - Volumetric spotlight with three.js
qwik - Instant-loading web apps, without effort
rapier - 2D and 3D physics engines focused on performance.
awesome-blazor - Resources for Blazor, a .NET web framework using C#/Razor and HTML that runs in the browser with WebAssembly.
three-minifier - Minify THREE.js
Next.js - The React Framework