threejs-sandbox VS vanta

Compare threejs-sandbox vs vanta and see what are their differences.

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threejs-sandbox vanta
2 7
677 5,286
- -
3.2 0.0
10 months ago 3 months ago
Roff JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

threejs-sandbox

Posts with mentions or reviews of threejs-sandbox. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-06.
  • Three js + React Fiber instanced boxes outline
    2 projects | /r/threejs | 6 Mar 2023
    outlines is a complex subject, there are few few suitable solutions out there. there's this: https://github.com/gkjohnson/threejs-sandbox/tree/master/conditional-lines but the code seems very complex. i've tried to untangle it once but i have no idea what's gong on.
  • Are there any examples of this kind of "stochastic" texture splatting for threejs, that avoids obvious repetitions and provides nice, natural terrain textures with transitions?
    4 projects | /r/threejs | 8 May 2022
    terrain/splat approaches: https://github.com/prolearner/procedural-planet https://github.com/gkjohnson/threejs-sandbox/issues/9 (links) http://stemkoski.github.io/Three.js/Shader-Heightmap-Textures.html https://www.gamedev.net/tutorials/programming/graphics/advanced-terrain-texture-splatting-r3287/ babylon reference https://forum.babylonjs.com/t/pbr-texture-splatting-up-to-64-textures/1994/17 https://jsfiddle.net/zywmxLd6/ https://github.com/simondevyoutube/ProceduralTerrain_Part5 https://discourse.threejs.org/t/how-to-create-a-multiple-textured-terrain/5069/7 How tesseract does their megasplat style approach: https://discourse.threejs.org/t/how-to-create-a-multiple-textured-terrain/5069/28

vanta

Posts with mentions or reviews of vanta. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.

What are some alternatives?

When comparing threejs-sandbox and vanta you can also consider the following projects:

trois - ✨ ThreeJS + VueJS 3 + ViteJS ⚡

particles.js - A lightweight JavaScript library for creating particles

procedural-planet - a 3D procedural Planet in THREEJS and WebGl

react-spline - A wrapper to painlessly integrate Spline projects into your React code-space. ☀

postprocessing - A post processing library for three.js.

Next.js - The React Framework

three-viewcube - 3VC - Simple camera orientation controller for 3D space

three.js - JavaScript 3D Library.

procedural-stochastic-texturing - Modified Shader Graph package implementing Procedural Stochastic Texturing

x - Desktop environment in the browser. [Moved to: https://github.com/DustinBrett/daedalOS]

realism-effects - SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism

vite - Next generation frontend tooling. It's fast!