three-gltf-viewer
Drag-and-drop preview for glTF 2.0 models in WebGL using three.js. (by donmccurdy)
glTF-Blender-IO
Blender glTF 2.0 importer and exporter (by KhronosGroup)
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three-gltf-viewer | glTF-Blender-IO | |
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28 | 14 | |
2,001 | 1,427 | |
- | 1.1% | |
5.7 | 9.7 | |
about 1 month ago | 3 days ago | |
JavaScript | Python | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
three-gltf-viewer
Posts with mentions or reviews of three-gltf-viewer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-15.
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Can someone help me with three js?
i tested it on https://gltf-viewer.donmccurdy.com/ now and it showed well with texture and all features...
- Starting out. Can't import .glb files
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Trying to load a GLB file and just getting a silhouette?
Check if the file is correct first via https://gltf-viewer.donmccurdy.com
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LanternExtractor fork that allows you to export a player character as a 3D model
If you're unfamiliar with glTF, it is a more modern 3D content format developed by the Khronos Group. Windows has a built-in viewer, but unfortunately the renderer it uses makes all the models look like they were dipped in gloss. I often use: https://gltf-viewer.donmccurdy.com/
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Blender animation to GLTF and Three.js export issues
Does the animation play correctly when you open the model in a viewer like https://sandbox.babylonjs.com/ or https://gltf-viewer.donmccurdy.com/ ? If so, the problem is likely related to your three.js code, and you may have better luck asking on the [three.js forums](https://discourse.threejs.org/).
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Blender, exporting .glb for website / shopify, lot of visual errors
In blender and in windows 3d viewer it shows up clean and as intended, but in a glb viewer like gltf viewer ( which works the same as shopify , same errors)
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Help exporting glb from Blender files ?
Not much to go on, but maybe your scene doesn't have lighting. Try loading the glb with gltf-viewer or gltf.report
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Error with image textures when exporting .GLB
Does it look the same in gltf-viewer? Does the textures tab show the correct images on gltf.report?
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Trying to export GLTF, but no matter what I try to export, the GLTF ends up being a linked file that I previously deleted from project.
Drop it in gltf-viewer or try importing it in Blender to make sure. I feel it's much more likely you're just getting a cached version. If it turns out to be the case, just keep devtools open and tick 'Disable cache' on the Network tab
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Which is the best 3D viewer, and is there any generic container yet for viewable 3D formats?
gltf-viewer is best for just viewing scenes: Its UI is dead simple, you can navigate, choose cameras, playing animations, it meets the viewing needs, and... If you think about it, a web app is ideal, because new extensions are being officially ratified into gltf as time goes on. In a month or so it'll have gpu instance meshes, before long there'll be materialx... and I can't even name a non-web viewer that supports files with mesh compression or even gpu compressed textures yet. With a web app you can be sure it's up to date and should support features before they are even widely used
glTF-Blender-IO
Posts with mentions or reviews of glTF-Blender-IO.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-15.
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What is the workflow when using Blender and Godot (4)?
[1] https://github.com/KhronosGroup/glTF-Blender-IO/issues/1913
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How to export single-frame animations to FBX?
I found this GitHub issue which describes exactly the same problem, except it's for glTF export rather than FBX. It was fixed by adding an "Optimize animations" setting that you can disable in the export menu, but there's no such setting for FBX export.
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Blender animation to GLTF and Three.js export issues
If not, you would need to share the `.blend` file, or to report a bug on the [Blender glTF addon](https://github.com/KhronosGroup/glTF-Blender-IO/issues). The screenshots look fine, but it's not possible to guess this issue from just screenshots.
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GLB/GLTF Exports Lacking Materials/Color(?)
If you happen to be using the newer version of glTF-Blender-IO from github, they did add support for arbitrary vertex attributes, but you still have to obey the rules of gltf materials so you will not be able to export a material that uses arbitrary vertex attributes. A material like that would need to be implemented in your engine
- Extension MSFT_texture_dds is not available on this addon version
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Making Maps in Blender for ThreejS
this document is super valuable: https://docs.blender.org/manual/en/latest/addons/import_export/scene_gltf2.html it tells you all the maps that can be exported and how.
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How to have blend files and exported GLTF files share textures
Gltf export documentation is here : https://docs.blender.org/manual/en/latest/addons/import_export/scene_gltf2.html
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3D dilemma
The way to be sure you can export the content is to read up on what the export format is capable of. This manual page about the glTF exporter is awesome, you really can't hope for better than that
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I’m trying to edit MSFS liveries. Can anybody help? I’ve installed the addon but when i try to upload a .gltf file it says this:
It looks like there's a bit of politics around the Microsoft/DDS support in the glTF addon. They don't want to support it, because apparently it's not up to standards. However, this thread mentions a fork that does support this method.
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How do I export GLTF with Textures in Blender?
Materials won't export to an intermediary file format like glTF unless you follow the instructions in the Blender manual that outline what limitations you need to work within. If you ignore those limits then the material data is discarded.
What are some alternatives?
When comparing three-gltf-viewer and glTF-Blender-IO you can also consider the following projects:
model-viewer - Easily display interactive 3D models on the web and in AR!
Godot - Godot Engine – Multi-platform 2D and 3D game engine
drei - 🥉 useful helpers for react-three-fiber
Godot3DCharacterEditorWardrobe - 3D Character Editor with Morphs and Wardrobe for Godot 3.2
LanternExtractor - EverQuest S3D file extractor. Can also extract encoded game data into formats usable in modern game engines.