three-bvh-csg
THREE-CSGMesh
three-bvh-csg | THREE-CSGMesh | |
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4 | 1 | |
521 | 432 | |
- | - | |
9.0 | 5.7 | |
18 days ago | 5 months ago | |
JavaScript | JavaScript | |
MIT License | - |
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three-bvh-csg
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Is there a tutorial for making a CAD tool with Three.js?
there's csg, but that's just very simple boolean operations https://codesandbox.io/s/csg-house-y52tmt try this library for instance https://github.com/gkjohnson/three-bvh-csg
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RT/CSG v2, very simple, declarative constructive solid geometry
rt/csg is a thin abstraction around the amazing three-bvh-csg library by @garrettkjohnson which enables these complex operations to be fast enough for runtime use.
- Make corners of mesh rounded
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react-three/csg, a very simple to use csg abstraction
this is the vanilla library that enables it: https://github.com/gkjohnson/three-bvh-csg the fastest csg implementation i have ever tried.
THREE-CSGMesh
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Intersecting Objects Shadow Problem
Currently I'm thinking of trying CSG (https://github.com/manthrax/THREE-CSGMesh) . - It's hard to tell, but from the demo's (like this one: https://manthrax.github.io/THREE-CSGMesh/demos/CSGShinyDemo.html) I don't see the lines where the objects intersect, presumably because the shadow works on them as one object. However can see the same kind of lines I'm having where the cubes intersect the floor. These type of lines are especially noticeable when the shadow is strong. Still, CSG seems like a bit of effort, (and possibly a performance cost) so I'm still hoping there is a more straight forward solution... Thanks again.
What are some alternatives?
three-mesh-bvh - A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
3DTilesRendererJS - Renderer for 3D Tiles in Javascript using three.js
3d-Teleporter-in-Three-JS - 3d Teleporter with Saitama model
GameDev - 👾 The code for my game dev + computer graphics experiments on YouTube. [Moved to: https://github.com/SuboptimalEng/Gamedex]
hedron - Perform live shows with your three.js creations
webxr-threejs-midi-visualizer - WebXR, augmented reality MIDI data visualization, built with Three.js and Tone.js. See video: https://youtu.be/lIecCGtbqSM
three-js-games - 👾 The code for my Three.js game dev experiments on YouTube.
seiri - https://youtu.be/c_YhltkgsgQ
three-gpu-pathtracer - Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
mainsail-advanced-filament-swap - Adds a GUI to filament changes and filament runouts for Klipper systems running Mainsail.
webgl2-examples - A collection of WebGL 2.0 examples for undergraduate computer graphics courses.