think-cell-library
Apache Arrow
think-cell-library | Apache Arrow | |
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2 | 75 | |
363 | 13,562 | |
5.5% | 1.4% | |
3.7 | 10.0 | |
13 days ago | 5 days ago | |
C++ | C++ | |
Boost Software License 1.0 | Apache License 2.0 |
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think-cell-library
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Inside boost::concurrent_flat_map
We at think-cell use that pattern a lot in our library.
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C++ Jobs - Q3 2023
Library * We use Boost throughout our code, e.g., Boost.Spirit for parsing. * We have our own range library, in the same spirit as Boost.Range or Eric Niebler’s range-v3, but going further, for example, by unifying internal and external iteration. We gave a talk about it, and most of the code is public. * We develop our own cross-platform library to support Mac and Windows with a single code base. * We have our own reference-counting and persistence libraries to save and restore whole object trees. * We have an extensive bug reporting infrastructure. Assertions and error checks stay in the release code, and our software automatically reports bugs to our server. The server analyzes the bug, categorizes it and files it in a database that all developers can access. If an update fixes the bug, the user can download the update directly from a bug response web page.
Apache Arrow
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How moving from Pandas to Polars made me write better code without writing better code
In comes Polars: a brand new dataframe library, or how the author Ritchie Vink describes it... a query engine with a dataframe frontend. Polars is built on top of the Arrow memory format and is written in Rust, which is a modern performant and memory-safe systems programming language similar to C/C++.
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From slow to SIMD: A Go optimization story
I learned yesterday about GoLang's assembler https://go.dev/doc/asm - after browsing how arrow is implemented for different languages (my experience is mainly C/C++) - https://github.com/apache/arrow/tree/main/go/arrow/math - there are bunch of .S ("asm" files) and I'm still not able to comprehend how these work exactly (I guess it'll take more reading) - it seems very peculiar.
The last time I've used inlined assembly was back in Turbo/Borland Pascal, then bit in Visual Studio (32-bit), until they got disabled. Then did very little gcc with their more strict specification (while the former you had to know how the ABI worked, the latter too - but it was specced out).
Anyway - I wasn't expecting to find this in "Go" :) But I guess you can always start with .go code then produce assembly (-S) then optimize it, or find/hire someone to do it.
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Time Series Analysis with Polars
One is related to the heritage of being built around the NumPy library, which is great for processing numerical data, but becomes an issue as soon as the data is anything else. Pandas 2.0 has started to bring in Arrow, but it's not yet the standard (you have to opt-in and according to the developers it's going to stay that way for the foreseeable future). Also, pandas's Arrow-based features are not yet entirely on par with its NumPy-based features. Polars was built around Arrow from the get go. This makes it very powerful when it comes to exchanging data with other languages and reducing the number of in-memory copying operations, thus leading to better performance.
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TXR Lisp
IMO a good first step would be to use the txr FFI to write a library for Apache arrow: https://arrow.apache.org/
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3D desktop Game Engine scriptable in Python
https://www.reddit.com/r/O3DE/comments/rdvxhx/why_python/ :
> Python is used for scripting the editor only, not in-game behaviors.
> For implementing entity behaviors the only out of box ways are C++, ScriptCanvas (visual scripting) or Lua. Python is currently not available for implementing game logic.
C++, Lua, and Python all implement CFFI (C Foreign Function Interface) for remote function and method calls.
"Using CFFI for embedding" https://cffi.readthedocs.io/en/latest/embedding.html :
> You can use CFFI to generate C code which exports the API of your choice to any C application that wants to link with this C code. This API, which you define yourself, ends up as the API of a .so/.dll/.dylib library—or you can statically link it within a larger application.
Apache Arrow already supports C, C++, Python, Rust, Go and has C GLib support Lua:
https://github.com/apache/arrow/tree/main/c_glib/example/lua :
> Arrow Lua example: All example codes use LGI to use Arrow GLib based bindings
pyarrow.from_numpy_dtype:
- Show HN: Udsv.js – A faster CSV parser in 5KB (min)
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Interacting with Amazon S3 using AWS Data Wrangler (awswrangler) SDK for Pandas: A Comprehensive Guide
AWS Data Wrangler is a Python library that simplifies the process of interacting with various AWS services, built on top of some useful data tools and open-source projects such as Pandas, Apache Arrow and Boto3. It offers streamlined functions to connect to, retrieve, transform, and load data from AWS services, with a strong focus on Amazon S3.
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Cap'n Proto 1.0
Worker should really adopt Apache Arrow, which has a much bigger ecosystem.
https://github.com/apache/arrow
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C++ Jobs - Q3 2023
Apache Arrow
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Wheel fails for pyarrow installation
I am aware of the fact that there are other posts about this issue but none of the ideas to solve it worked for me or sometimes none were found. The issue was discussed in the wheel git hub last December and seems to be solved but then it seems like I'm installing the wrong version? I simply used pip3 install pyarrow, is that wrong?
What are some alternatives?
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