text_adventure VS auto-future

Compare text_adventure vs auto-future and see what are their differences.

text_adventure

Prototype for a text based adventure system. (by MrGibus)

auto-future

A way to easily build structs that can be turned into futures (by JosephLenton)
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text_adventure auto-future
1 1
0 0
- -
10.0 10.0
about 1 year ago about 1 year ago
Rust Rust
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

text_adventure

Posts with mentions or reviews of text_adventure. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-30.

auto-future

Posts with mentions or reviews of auto-future. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-30.

What are some alternatives?

When comparing text_adventure and auto-future you can also consider the following projects:

cross - “Zero setup” cross compilation and “cross testing” of Rust crates

moonlander-firmware

serde-aux - An auxiliary serde library providing helpful functions for serialisation and deserialisation for containers, struct fields and others.

rust-bindgen - Automatically generates Rust FFI bindings to C (and some C++) libraries.

jlox-rs - Following along the first (Java) part of https://craftinginterpreters.com/, but with Rust, because reasons.

ref-cast - Safely cast &T to &U where the struct U contains a single field of type T.