team-comtress-2 VS TF2-Base

Compare team-comtress-2 vs TF2-Base and see what are their differences.

team-comtress-2

Team Fortress 2, but with a lot of fixes, QoL improvements and performance optimizations! [Moved to: https://github.com/mastercomfig/tf2-patches] (by mastercomfig)

TF2-Base

The old Team Fortress 2 source code ported to Source SDK 2013 (by NicknineTheEagle)
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team-comtress-2 TF2-Base
21 3
82 245
- -
3.6 1.7
about 1 year ago 11 months ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

team-comtress-2

Posts with mentions or reviews of team-comtress-2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-15.

TF2-Base

Posts with mentions or reviews of TF2-Base. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-03.
  • An Investigation of Random Bullet Spread
    2 projects | /r/truetf2 | 3 Jun 2023
    This seemed useful because it at least implies they are handling the angles in x and y rather than using some other coordinates but it also raised some questions. If I assumed the function RandomFloat was gaussian, why are two calls being added together? I also wasn't sure if the arguments passed were limits being placed on it or something else. Digging further I got to this file with another relevant code block.
  • how discover why ft2 hasn't been updated
    1 project | /r/tf2 | 14 Mar 2021
    If people would actually like to educate themselves rather than taking private comments out of context, this is all you need.
  • Regarding random bullet spread (and more!)
    2 projects | /r/truetf2 | 24 Jan 2021
    according to TF2-Base

What are some alternatives?

When comparing team-comtress-2 and TF2-Base you can also consider the following projects:

team-comtress-2 - Team Fortress 2, but with a lot of fixes, QoL improvements and performance optimizations!

Ultimate-TF2-Visual-Fix-Pack - A pack of visual fixes for TF2, to be sent to Valve.

Source-1-Games - Source 1 based games such as TF2 and Counter-Strike: Source

mastercomfig - A modern customization framework for Team Fortress 2

tf2_bot_detector - Automatically detects and votekicks cheaters/bots in TF2 casual.

csgo-osx-linux - Counter-Strike: Global Offensive

VoicemenuGenerator - A generator for efficient creation of command-based voicemenus. [Moved to: https://github.com/WhyIsEvery4thYearAlwaysBad/CmdMenuGenerator]

obs-csgo - OBS Plugin to capture CS:GO with Trusted Mode enabled

WietHUD - HUD for Team Fortress 2 - Using #base extends on default files & hudanimations_manifest to include custom animation files; so the hud should always be up to date after simply extracting the default hud files from the vpk files with HLExtract

LeySourceEngineProxyServ - Ley Proxy Servers for Source engine servers - Zyre. Think of cloudflare but for source engine and with geo-cast based server ping enhancing for free. I've created this tool to A. protect my servers by hiding their real IP entirely. The only visible IPs will be the node IPs. And B. to artifically enhance the ping on the server list of source servers to get more players to join. Unlike anycast this does not have any costs besides your server costs. It avoids duplicates by only letting the location geographically closest (latitude, longtitude) respond to the user. This could potencially be enhanced by using e.g. automatic detection of nodes being down/up or automatic IP switching combined with GSLT to basically make your servers non ddosable.

cool-source - Modified Source Engine