te
virtual-concepts
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te | virtual-concepts | |
---|---|---|
4 | 2 | |
402 | 54 | |
2.7% | - | |
2.7 | 0.0 | |
3 months ago | about 8 years ago | |
C++ | C++ | |
- | The Unlicense |
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te
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rust-like traits on plain C++ with short macro (type erasure actually)
Or dyno or Poly or Not-Actually-Boost.TE or ...
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C++ Polymorphism Without Inheritance Using Glaze
https://github.com/boost-ext/te Boost TE ("unnoficial boost project")
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[C++20] New way of meta-programming?
https://github.com/boost-ext/te (for SBO performance and type.erasure call syntax)
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Type Erasure in C++ Explained
And if it were in the standard there wouldn't be at least five well known libraries implementing it (including from Adobe and from Facebook): https://github.com/boost-ext/te#similar-libraries
As far as I know (I don't really follow the committee work) the latest attempt to introduce run-time duck-typing in the standard was https://github.com/andyprowl/virtual-concepts, which seems dead.
virtual-concepts
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What are the best C++ talks that one should watch?
From 2013. Isn't that the talk that in 2022 makes you leave C++? - Why we don't yet have Virtual Concepts? (https://github.com/andyprowl/virtual-concepts) - Executors? Concurrency TS / future::then()?
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Type Erasure in C++ Explained
And if it were in the standard there wouldn't be at least five well known libraries implementing it (including from Adobe and from Facebook): https://github.com/boost-ext/te#similar-libraries
As far as I know (I don't really follow the committee work) the latest attempt to introduce run-time duck-typing in the standard was https://github.com/andyprowl/virtual-concepts, which seems dead.
What are some alternatives?
dyno - Runtime polymorphism done right
ssgl - single source shaders for opengl
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
actix-net - A collection of lower-level libraries for composable network services.
glaze - Extremely fast, in memory, JSON and interface library for modern C++
azula - A fast, statically typed compiled language
hsm - Finite state machine library based on the boost hana meta programming library. It follows the principles of the boost msm and boost sml libraries, but tries to reduce own complex meta programming code to a minimum.
fathom - 🚧 (Alpha stage software) A declarative data definition language for formally specifying binary data formats. 🚧
sml - C++14 State Machine library
mp - C++17 ~~Template~~ Meta-Programming library
polytail - Rust-like trait-based polymorphism for C++
cortex-m-rt - Minimal startup / runtime for Cortex-M microcontrollers